You know, when you sit back and think about it, a lot of "classic" (or popular) sci-fi really makes no sense. The stories are often corny, characters are clichéd, and the ending is - for the most part - usually predictable. But there's just something about them that make them endure the test of time, grow a loyal following, and demand respect regardless of the fact they aren't that great after all. Unfortunately, Alien Syndrome features the same mindless action, recycled plot and generic characters many sci-fi games and films have utilized, but doesn't manage to make it a memorable experience.
Alien Syndrome's story really is... well, let's just say you probably knew a kid in high school who could write a better one. The game focuses on Aileen Harding, a soldier investigating a ship looking for survivors. As the game progresses the story unfolds a little bit, but it's really sort of like unfolding a napkin at McDonald's, as opposed to unfolding one of those fancy napkins at a high class restaurant, or even a Sizzler.
That shouldn't deter fans of the original Alien Syndrome game or hack ‘n slash enthusiasts, though, because story is rarely important in those situations. One of the better aspects of the game deals with the class system and RPG-like qualities thrown in. With classes ranging from demolition experts to pyros, there's a good deal of options to choose from. As you level up and make your way through the game, you can always add to skills which will let you use weapons other classes are good with, but there's really no point, as you'll always be better with your best-suited weapon.
After creating your character, though, Alien Syndrome takes a turn for the worse. Unlike a lot of more popular games in the same genre, this one just doesn't feel like it offers anything truly new or memorable. You'll see the same aliens over and over and over again, and while the RPG-like system is nice, it's not implemented as well as it could have been.
Some originality comes in the Wii version, which uses the nunchuck to move and the remote to aim (while the PSP version uses the normal analog movement and aiming). Sadly, while the shooting with the remote is easy and fun, the melee combat is anything but.
You'll be waving your remote in a circle, stabbing it forward, wiggling it side to side... Really, you'll be doing a whole lot of things that are just thrown in for the sake of being there. Added to the fact you have to jerk the nunchuck almost completely sideways in order to rotate the camera, the Wii's controls leave a lot to be desired, and are extremely frustrating to use.
At least there's multiplayer to help make it more fun. With up to four players locally, the game becomes slightly more bearable, as these types of games usually are with friends. It may not replace better titles in your beat ‘em up/dungeon crawling itinerary, but at least with other people the game is fun for short bursts. Without friends, though, I would recommend you wait for some of Sega's upcoming Wii games, most of which look to be far superior.
| Gameplay: For hack 'n slash fans, it may provide some good entertainment. The poorly handled Wii controls take away from what could have been a nice title to play when friends come over, though. | |
| Graphics: Take the PSP's graphics, and blow it up to TV size. That's what you get. | |
| Sound: Alien Syndrome features pretty much what you would expect from a game like this. Decent sounds, but nothing memorable. | |
| 4.5 | Final Word: Alien Syndrome has a lot of promise, but the lack of a decent story and the poorly implemented Wii controls hamper the experience. If you're a fan of the original, get this on the PSP instead. |
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