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Lair

Category: PlayStation 3, Posted: 09/02/2007 at 05:02PM CDT by Brendon Lindsey, Editor-in-Chief
  • Lair
  • PlayStation 3
  • Factor 5
  • SCEA
  • September 04th, 2007

Games like Lair make me sad. You have an incredible story and world fully fleshed out in beautiful cinematic cutscenes, but the gameplay is just downright frustrating and boring.
 

The initial story to Lair doesn't seem like anything too awesome; some natural disaster with volcanoes occurred, the world was reshuffled, new religions and nations popped up, etc. However, despite the shallow beginnings, the story progresses with twists and turns which would be right at home in an epic movie. A lot of the story kicks off relatively early in the game, and you'll feel yourself being drawn in. Sadly, being drawn into the story so early only makes Lair's shortcomings all the more distressful.
 

That's why Lair is such an utterly disappointing title. Often cited as one of the main flagship titles for the PS3, the game just doesn't deliver, and it's just not fun. The Sixaxis flight controls fluctuate all over the board; one mission you'll have most movements respond fine, and the next you'll lose because you couldn't control where the hell you were going and had no idea which direction was which half the time. Tilting the controller the way you want your dragon to go (left to bank left, up to ascend, etc.) seems like a fun idea on paper, but it just doesn't work well. At all.
 

The game controls just fine in high altitude situations or oceanic fights, but the many levels which place you in clustered environments with enemies all around just wreak absolute havoc on the flight controls. The battles turn into aerial jousting, and you'll likely just fly in a semi-circle rotating the camera in hopes of finding an enemy you can lock on to, or flying out as far as you can so you can make a sweep of the area to see where everyone went.
 

So Lair is a pain in the ass to control movement-wise. How does it fare when it comes to actual combat? Not much better, I'm sorry to say. Combat is essentially composed of you hoping you can lock onto a target and unleash a fireball or charge them. That's pretty much all there is to it (other than button-mashing "one on one" fights which are even worse). You can't really perform any cool aerial maneuvers to get behind your enemy, because the controls won't let you. The enemy has no problem flying, so often times you'll be trying to pull off a 180 degree turn (good luck), speed up, and get blasted from behind.
 

Not only is the game frustrating to control, but the camera is just downright awful. You'll never know where you'll end up looking after most kills, because it seems to have a mind of its own, dictating whether or not it's zipping in or resetting by its whim alone.
 

Most of these problems aren't too apparent in the early game; in fact, until you get to a mission a short while in that requires you to dodge some spotlights, things seem relatively smooth. Unfortunately, that spotlight mission is the point where you'll notice that everything goes to hell. (Ironic, isn't it?) I've had friends try the game and get to that mission, then end up quitting after failing for the third straight time. It's a really sharp jump in difficulty, and a really sharp drop in playability.
 

To their credit, Factor 5 did do an amazing job of crafting the world of Lair. The characters are memorable, the story is engrossing, there are a few comedic moments, and the cinematic unfolding of the story is better than many recent films. However, they seemed to place more emphasis on making a game look good on the PS3 rather than play well. The amazing job they did creating the world inside of the game is almost a slap in your face, because you want to find out what happens; you just don't want to have to play it yourself.
 

When you get right down to it, Lair is a very, very disappointing game. Is this what we've been waiting for? It's essentially a gorgeous looking demonstration of how not to use the Sixaxis controls. If a patch or update is released which allows the game to be played with the traditional analog stick control, Lair will be a fairly solid flight-action game. As it stands, there is absolutely no reason you should purchase Lair, unless you're desperate for a new PS3 game. If you were counting on this to be the big game on the PS3 until MGS4 comes out, you have my condolences. I never imagined in a million years I'd say this, but Wing Island controls better. Sure it's fun (at times) and the remote play on the PSP is a great new feature and will really make the PS3 a better console, but on the whole, Lair just isn't worth purchase for most gamers.

Game Score
GamePlay: Frustrating on so many levels. This is the exact kind of game people were worried about when the tilt controls were revealed.
Graphics: There's no questioning that Lair looks good. The cinematics are great, and the scenery is wonderful, even with the occasional chugging. That just makes the game all the more disappointing.
Sound: The music is epic, and the dragons sound like dragons (or so I assume).
Replay Value: There's plenty to do and unlock in Lair, and medals give you something to improve. But do you really want to?
5.0 Final Word: Lair is a bargain title in AAA clothing. Everything other than the gameplay itself is wonderful; unfortunately, the controls are frequently more frustrating than fun, and downright awful in most scenarios.
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Meta Critic GameRankings
Posted by 7ty714 on 09/03/2007 at 04:42AM

Aww, poor PS3 owners :-/ This looked like a great game!

Posted by Dr.Aaron on 09/03/2007 at 01:55PM

Damn, I was hopeing this was good... Oh well...

Posted by tagkng on 09/06/2007 at 10:35AM

I think most reviewers are being very unfair to this game. The control scheme works really well if you take the time to learn it (hint: get your thumbs the hell away from the analogs). Perhaps you (the reviewer) should have taken the time to do the tutorials.
Almost everyone fails to mention that this is a brand new control scheme for consoles, one that works better than the Wii I might add, and gives the game no points for having the cojones to try it out.
Sure the game has problems with targetting and the camera does suck. But skilled gamers will appreciate the intensity of gameplay and innovative controls.
Combat is varied enough to be entertaining. The dragon takedowns are beautifully done. Shame on you for not mentioning that. You can do one of dozens cinematic dragon kills (god of war style) based on how you approach your victim. The one on one fights are only button mashers for noobs. You can do combos (which you can unlock if you actually do good in the game) which result on some great looking fights.This gives you four different ways to fight dragons. Combine that with ground combat, ranged combat, bombing mode, the fact that you can swoop in and pick up enemies, and you end up with a combat system that's varied and fun. You do not know what you're talking about.
The game is only boring if you're bad or lazy. Stop being bad at games, learn the new control scheme, and give the game a fair review.
This review is so obviously LAZY that it does little more than jump on the bash PS3 bandwagon.
Anyone that is looking for innovative gameplay that will break you out of the boring FPS trance should give this game a chance.
If games like this don't get support, a good control scheme will simply go to waste.

Posted by jp33miller on 09/07/2007 at 08:00PM

tagkng I can't agree with you enough. The game is incredibly epic, and I absolutely love playing through it. Anyone reading about this game needs to stop and rent this game, don't buy it right off bat, it might not be your cup of tea, that's normal for all games. I do understand that having the ability to choose to use the sixxaxis or analog would be nice, but then a LOT of people would use them instead of trying something new.
Props to Factor 5 for making a game that has increased my library of PS3 games by 200%......to three (Resistance and Ninja Gaiden)

Posted by Dr.Aaron on 09/09/2007 at 11:43AM

^^I'll have to rent it and see if it's good then, then do my own review on the forum.

Posted by Brendon on 09/09/2007 at 08:38PM

@tagkng
I'm certainly not on the "bash the PS3 wagon." Hell, I've played my PS3 FAR more than my Wii since they came out.
As for the control scheme being new, it's not. Wing Island did basically the same thing, and failed just as poorly. Do they get credit for trying to innovate? Sure. But at the same time, you can't ignore the obvious flaws and just chalk it up to them taking a chance, or say that skilled gamers will enjoy the challenge of combating the poor camera and targeting.
And the combat IS boring. Play it for too long (I beat the game twice) and you'll see that. It just doesn't stay fun. It looks great and it's fun to watch, but it's just not as fun to play as many other games that came out recently.
The fact of the matter is, Lair is a game that had a ton of potential, and just didn't live up to it. I can honestly say the hype Sony placed around this is what hurt it the most, as coming in everyone expected the Next Big Title, but instead we got a Slightly Below-Average Title.
Some people will enjoy it, some will hate it. That's just a nature of games. For example, I can't stand Ghost Recon or Smash Brothers, yet I love playing Conflict: Global Terror with my friends. Keep in mind this is MY review of the game, and I don't expect it to stand for what everyone says.

Posted by Blairyfairy on 09/16/2007 at 02:30AM

I haven't yet played the game myself but just looking at it .. makes me go ... meh * shrugs* just me though

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