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The story itself is extremely short when compared with the previous games, which is really surprising given the $40 pricetag, just $10 less than a Guild Wars campaign. A solid weekend of playtime will see you through to the end, although the ride, short as it may be, is more entertaining than previous campaigns thanks to its focus on dungeons instead of missions. Early on, the story will split into three different paths as you choose to help three different races, two of which are brand new: the Norn and the Asura. They both look like the prototypical race you'd expect to find in a fantasy game, and really are just a tease for what lies in store with Guild Wars 2. Your choice of storyline to follow first is ultimately irrelevant, as you'll eventually complete all three races' quest offerings, leading into a final showdown.
Extending the length of the game are the various minigames and side tasks you can choose to take part in. Minigames include a few different distractions from the main game and include a Pokémon-like game, duels, and boxing. The side tasks are a major deviation from previous Guild Wars in that they heavily promote the concept of grinding your character. Before, GW was always accessible thanks to its low level cap and focus on strategy and preparedness - not amount of time played. While this hasn't changed, you'll need to invest a lot of time to complete all of these quests.

It's nice to include that for those who are interested, but my biggest issue with GWEN lies within the new side quests; you need to complete tons of them to allow yourself the privilege of using the Hall of Monuments. The Hall is a way of transferring things (weapons, Heroes, armor, titles) from the original Guild Wars titles to Guild Wars 2. It's a nice feature for series vets that I was really looking forward to, and it was, in fact, the selling point of GWEN to me. But it's disappointing due to the requirements to actually make use of it. You'll have to complete the aforementioned grinding quests if you're interested in storing your stuff. Perhaps even worse than that is the fact that only GWEN weapons and elite armor can be transferred using the Hall. What the hell? The entire way the Hall works seems to contradict what the series has stood for. All of a sudden grinding is not only encouraged but required to make use of a core feature.
Justifying a purchase will come down to two things: are you ready for more Guild Wars action? Any of the three campaigns would be the better pickup right now, as they'll offer a lot more gameplay than GWEN does. The other factor is, if you're looking to use the Hall and take advantage of everything GWEN offers, can you deal with grinding? Ask yourself that before you drop the money on this expansion. For the Guild Wars lovers out there, it's a must have and you'll undoubtedly get your money's worth out of it. But for the casual fan who might not even achieve the higher-end gear to send into Guild Wars 2, you're better off picking up one of the campaigns.
| Gameplay & Design: Still the same exact solid Guild Wars gameplay you've come to know and love (or hate). | |
| Graphics & Sound: Again, this is the same engine that's been powering Guild Wars since it launched. It's beginning to show its age, but it has a nice, epic sense of scope. Some of the music is rehashed from Guild Wars: Prophecies, but it's still a solid soundtrack. | |
| 8.0 | Final Word: It's more Guild Wars. If you've completed the three campaigns and want more, definitely buy it. Otherwise, pick up one of the campaigns. |
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I never played this game, but i hear so many good things about this franchise. Alot of my friends like it better then WOW.