<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"

	>
<channel>
	<title>Comments on: 40: Gaming Burnout</title>
	<atom:link href="http://www.gamernode.com/bigredpotion/?feed=rss2&#038;p=1502" rel="self" type="application/rss+xml" />
	<link>http://www.gamernode.com/bigredpotion/?p=1502</link>
	<description>Refreshing gaming discussion</description>
	<lastBuildDate>Sat, 01 Sep 2012 12:43:50 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.9.40</generator>
	<item>
		<title>By: Strident</title>
		<link>http://www.gamernode.com/bigredpotion/?p=1502#comment-336</link>
		<dc:creator><![CDATA[Strident]]></dc:creator>
		<pubDate>Sun, 13 Jun 2010 17:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://bigredpotion.thegamereviews.com/?p=1502#comment-336</guid>
		<description><![CDATA[As I mentioned on Twitter, I really enjoyed the brilliantly meandering discussion this week.

I thought Xan&#039;s comments comparing games to TV series was very interesting, especially now that so many people digest and experience shows through &quot;box sets&quot;.

Games often get lambasted for poor story-lines but there are very few tales that would remain absolutely compelling when stretched across a canvas twenty hours wide. I think there is a lot that story-focussed games can take from looking at how good TV series structures their season so that they remain entertaining and interesting over the period of 26 episodes.

Ronald D Moore, when re-imagining the Battlestar Galactica TV series, said that he looked at storytelling in shows like Hill Street Blues. They&#039;d have story-lines that began and ended in each episode, another story or two that spanned several episodes and also longer story arcs that ran through the entire season.

Narrative heavy games, like RPGs already use a lot of those techniques. Take Fallout 3 for instance. It has an ongoing story arc, that lasts the length of the entire game, but it also has self-contained &quot;single episode&quot; stories, in the form of short quests, and longer story arcs with tales spanning several quests.

I like the idea of a TV series approach, giving the player bite-size narrative chunks and not relying on just one single story to support the weight of the whole game.]]></description>
		<content:encoded><![CDATA[<p>As I mentioned on Twitter, I really enjoyed the brilliantly meandering discussion this week.</p>
<p>I thought Xan&#8217;s comments comparing games to TV series was very interesting, especially now that so many people digest and experience shows through &#8220;box sets&#8221;.</p>
<p>Games often get lambasted for poor story-lines but there are very few tales that would remain absolutely compelling when stretched across a canvas twenty hours wide. I think there is a lot that story-focussed games can take from looking at how good TV series structures their season so that they remain entertaining and interesting over the period of 26 episodes.</p>
<p>Ronald D Moore, when re-imagining the Battlestar Galactica TV series, said that he looked at storytelling in shows like Hill Street Blues. They&#8217;d have story-lines that began and ended in each episode, another story or two that spanned several episodes and also longer story arcs that ran through the entire season.</p>
<p>Narrative heavy games, like RPGs already use a lot of those techniques. Take Fallout 3 for instance. It has an ongoing story arc, that lasts the length of the entire game, but it also has self-contained &#8220;single episode&#8221; stories, in the form of short quests, and longer story arcs with tales spanning several quests.</p>
<p>I like the idea of a TV series approach, giving the player bite-size narrative chunks and not relying on just one single story to support the weight of the whole game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam</title>
		<link>http://www.gamernode.com/bigredpotion/?p=1502#comment-335</link>
		<dc:creator><![CDATA[Adam]]></dc:creator>
		<pubDate>Fri, 11 Jun 2010 19:51:04 +0000</pubDate>
		<guid isPermaLink="false">http://bigredpotion.thegamereviews.com/?p=1502#comment-335</guid>
		<description><![CDATA[Interesting discussion guys. I recently burned myself out with doing too much for GamePeople - namely reviewing long and deep RPGs like FF13. There&#039;s certainly pressure to consume games as quickly as possible whether that&#039;s as an enthusiast or as someone who reviews them. Just as Sinan pointed out that has led to me bringing in my own personal grumpiness into a review simply because I&#039;m sick of playing the same type of game for over 100 hours. It was a tough way to learn how to prioritise work and say the word &#039;no&#039; every now and then.

Great show guys, looking forward to the next one.]]></description>
		<content:encoded><![CDATA[<p>Interesting discussion guys. I recently burned myself out with doing too much for GamePeople &#8211; namely reviewing long and deep RPGs like FF13. There&#8217;s certainly pressure to consume games as quickly as possible whether that&#8217;s as an enthusiast or as someone who reviews them. Just as Sinan pointed out that has led to me bringing in my own personal grumpiness into a review simply because I&#8217;m sick of playing the same type of game for over 100 hours. It was a tough way to learn how to prioritise work and say the word &#8216;no&#8217; every now and then.</p>
<p>Great show guys, looking forward to the next one.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
