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	<title>Comments on: 27: Charting Uncharted 2</title>
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		<title>By: Jeffrey Matulef</title>
		<link>http://www.gamernode.com/bigredpotion/?p=932#comment-119</link>
		<dc:creator><![CDATA[Jeffrey Matulef]]></dc:creator>
		<pubDate>Wed, 28 Oct 2009 20:27:34 +0000</pubDate>
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		<description><![CDATA[I may have to eat crow on what I said about the puzzles being too handholdey. Justin Keverne&#039;s wrote a wonderful piece on the game, http://gropingtheelephant.wordpress.com/2009/10/21/the-fallacy-of-choice/, explaining how Drake is a man of action and shouldn&#039;t be held up for too long. In other words, the puzzles are easy to the player because they&#039;re supposed to be easy for Drake. In a sense, they&#039;re hardly even puzzles, but rather the illusion of puzzles to help drive the narrative along. While I appreciate my masochistic LucasArts and Braid-like mind-benders, they wouldn&#039;t have fit the flow of Uncharted&#039;s more guided experience. The game is always throwing something new at you, whether it be a shootout, an extended platforming sequence, or petting a yak&#039;s butt. Just because I like hard puzzles doesn&#039;t make them necessary for every game. It&#039;s good to be wrong sometimes.]]></description>
		<content:encoded><![CDATA[<p>I may have to eat crow on what I said about the puzzles being too handholdey. Justin Keverne&#8217;s wrote a wonderful piece on the game, <a href="http://gropingtheelephant.wordpress.com/2009/10/21/the-fallacy-of-choice/" rel="nofollow">http://gropingtheelephant.wordpress.com/2009/10/21/the-fallacy-of-choice/</a>, explaining how Drake is a man of action and shouldn&#8217;t be held up for too long. In other words, the puzzles are easy to the player because they&#8217;re supposed to be easy for Drake. In a sense, they&#8217;re hardly even puzzles, but rather the illusion of puzzles to help drive the narrative along. While I appreciate my masochistic LucasArts and Braid-like mind-benders, they wouldn&#8217;t have fit the flow of Uncharted&#8217;s more guided experience. The game is always throwing something new at you, whether it be a shootout, an extended platforming sequence, or petting a yak&#8217;s butt. Just because I like hard puzzles doesn&#8217;t make them necessary for every game. It&#8217;s good to be wrong sometimes.</p>
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