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Violence prevents violence?

Category: Industry, Posted: 03/07/2008 at 04:51PM CST by Eddie Inzauto, Senior Writer

Emotionally affective games are becoming an increasingly popular topic of discussion as of late. From the more mainstream titles like Ico and Shadow of the Colossus to lesser-known (and decidedly less high tech) indie games like Passage and Gravitation, developers and players alike are seeing past the buzzphrase "games as art," and really noticing games' potential as tools to evoke emotion.

Which emotions, though? Are games limited to the tried-and-true feelings of happiness, sadness, love, sympathy, anger, fear...? Can they also make their players feel...disgusted? Shameful? Regretful? Guilty? I think they can, and I think that may be a very good thing.

As I mentioned last week, I felt a bit uneasy while playing Manhunt 2 on the Wii, as if I was doing something wrong, or was somehow a worse person for my actions. To elicit those sorts of emotions is an incredible accomplishment for a videogame, simply because not a great deal of them have explored the concept yet. In that regard, Manhunt 2 was a great success.

To be 100 percent truthful, I have never felt that way while playing a videogame before, partly because no videogame has ever been able to so viscerally connect its audience to the violence displayed on screen.

 

Manhunt 2

 

Games that can do this (and the Wii remote is an incredible aid) have the potential to be very strong deterrents to real-world violence. Introducing players to that emotional response - that feeling of shameful self-disgust - in the safety of their own homes allows them to understand the remorse associated with violent crimes without ever deciding to 'try it out' in the flesh.  This goes beyond simple catharsis.

Consider this: what is the percentage of "rampagers" who ultimately take their own lives after their deed is all said and done? I don't have an exact statistic to cite, but anyone paying attention to media coverage of these crimes would have to assume that the number is fairly high.

The question I have to ask is, why do these killers kill themselves? Is it possible that they initially mean to commit their crime and walk away, but undergo some profound change of conscience in the midst of the act? Do they find there is no turning back from the unforgivable horrors they have wrought, and then decide that they are unfit to live, or that they can't live with the knowledge of their own evil deeds?

Is it an intensified version of the same feelings that arise during executions in Manhunt 2 that cause real killers to end their own lives, making it impossible to ever repeating their actions?

If that is the case - that people don't want to feel those feelings after the initial experience - then violent videogames such as Manhunt 2 could very weel be an emotional tool that prevents, not begets, violence in the real world.

Of course there are those who want to die - who PLAN to die - and use their massacre as a means to achieve that goal. There may also be individuals who find gutting someone to be a fun pastime. They might even derive real pleasure out of killing. These sorts of people are psychos to begin with; not even videogames can save them.

Posted by ninjalegend on 03/08/2008 at 08:37AM

"The question I have to ask is, why do these killers kill themselves?"

That is a fantastic question, Eddie. But one we will never know the answer to. There is alot of evidence to support your theory, though. People who learn to deal with emotions and the human animal within generally fair better than those who just make certain things taboo. Kids that are taught about sex and the ways to release that tension by ones self (in my opinion and personal experience) are less likely to be unwilling teen age parents then those who are in the dark about the topic, and only told it is a "sin". And any psychologist worth his weight in soap will tell you that to repress anger, fear, or any strong emotion is dangerous. Like you said, if the thought of playing in freshly eviscerated organs is like a dream come true to you, nothing can help or harm your train of thought. But for most, a little let off of steam is most helpful.

As much of a pessimist as I am, as much as I have little faith (haha) in the general populus, and as evil as the people are (again in general) who are trying to do what is "best" for you, I chose to think that is why they kill themselves in the end. They just can't live with themselves after what they have done.

Posted by wheybags on 05/09/2008 at 06:38PM

Or maybe, they just hate life, and want to escape, hrmm?
I've thought seriously about it myself.
Oh, and also, would YOU like to spend the rest of your life in a prison?

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