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Why Mass Effect 2 is the future of the RPG

Category: Industry / Multiplatform, Posted: 02/06/2010 at 01:06PM EST by Matthew Erazo, Staff Writer

Mass Effect 2

I've always been interested in the evolution of video games. While some games provide a sort of comfort zone for me that I know I can always go to to play a familiar type of game, I am far more interested in what a game is doing to further the evolution of a series or the genre it's a part of. I'm not looking for anything radical, but when a game like BioShock challenges the very idea of player action, or Dead Rising forces you to face the consequences of your in-game actions, I perk up and immediately take notice, hoping future games will continue to evolve.

But this is not always the case. Sometimes a game will be released, trying something different, and players will not take to it, forcing developers to go back to their established formula, permanently. I saw the future of the Zelda franchise with the superb Legend of Zelda: Majora's Mask, a game that shook the very foundations of the Zelda franchise and provided truly original gameplay, but was "too weird" for Zelda fans, and we were stuck with both The Wind Waker and Ocarina of Time retread, Twilight Princess following that. While both of these games are still good in their own right, they are basically derivatives of A Link to the Past.

Well, dear readers, I've seen the future once again. A game has been released that has challenged the RPG genre and is the harbinger of the future of the RPG. It takes everything that is great about RPGs, trims out all of the useless tropes that plague the genre, and delivers an experience that made me realize that this is what I play these games for.

That game is Mass Effect 2 and I'm going to tell you why it's the future of the RPG.

Let me start at the beginning though. In order to express my point that Mass Effect 2 is the future of RPGs, I have to explain why the RPG genre is in such a state that allows this to be true. As it stands now, the RPG genre is so riddled with cliches and rip-offs that it no longer knows what message or experience it wants to deliver. RPGs are supposed to deliver rich stories, interesting characters, and engaging worlds to explore, yet they are so bogged down by useless micromanagement, xeroxed stories, and boring characters. The JRPG is a shining example of this. Stop me if you've heard this before: Amnesiac kid in a sleepy town is having a great day until (insert tyrannical villain/empire) invades and destroys everyone he thinks he loves, leaving only his scrappy friend/love interest behind. They leave on a quest to find out why such an atrocity was committed, along the way recruiting a characters who all fit the bill of patrons at a D&D tavern, and discovering the hero is really the "Chosen One." They also meet a creature/fluffy animal/weird alien that serves as the party's mascot.

I just summarized 90% of the JRPGs to be released in the past 10 years right there and it's getting worse. I don't know about you, but I can't trudge through that scenario again. They present this "story" as some epic yarn with a boring battle and level system that gives the illusion of character progression. Your character may be getting stronger, but he himself has not evolved at all. You don't know him any better than you did at the beginning of the game.

Don't think this just affects JRPGs. Western RPGs don't fare any better. While most of them are already rich in character development, they are so weighed down by confusing combat systems and the always-imposing thought that you can break your character at anytime. Trying playing through the original Fallout or Fallout 2 without some sort of character guide so you don't make a useless build. Or take a look at Arcanum's character screen. While the game's story, world, and character progression are excellent, there are about 20+ stats that you can build, all of them vague and confusing. You never know which one to really build or where to invest. It's overwhelming and is just not fun at times.



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Posted by Dan Crabtree on 02/06/2010 at 01:46PM

What? No mention of "quads" in the entirety of the article about ME2 being revolutionary? I mean, I think it's clear that Bioware is the first developer to ever address the issue of multiple alien balls. To me, that is a revolution.

Posted by Mike Murphy on 02/06/2010 at 03:35PM

Very compelling arguments Matt. Although I do kind of like some RPG cliches, ME2 has definitely revolutionized the genre and eliminated many annoying nuances. I would really like to see more RPGs follow and build upon what Mass Effect 2 has done.

Posted by Eddie R Inzauto on 02/06/2010 at 04:04PM

I like the fat-trimming nature of Mass Effect 2 as it pertains to BOTH of the genres it merges.

Posted by TheWalleh on 02/07/2010 at 03:44AM

Mass Effect 2 is a tricky beast. On one hand it is a true RPG in the sense that you are playing the role as Shepard and *gasp* the choices you make actually have a meaningful impact on how that character and the world around it progresses. To that effect, ME2 will receive no end of praise from me for it is the first of its kind to make me weigh the consequences of my decision. Mechanically...it plays out like a more tactical Gears of War. The series has always felt like that, but the shooting is so fine tuned, and that is not a complaint, that the game devolves into an action slug fest. Add in the fact that there is no ability to explore the amazing universe that is presented, the neutered Citadel comes to mind, and you have a underwhelming RPG experience. Mass Effect's ability to make me feel I am a character is outstanding and the combat, though i feel there is way to much of it now, is actually satisfying instead of a exercise of bashing my face against a wall. I just wish other parts of the game where at the same level.

Posted by huga84 on 02/07/2010 at 07:49AM

maybe its the future for shooters to be like mass effect.instead of just shooting enemies mindlessly in some games.but rpgs in general? maybe wrpgs but I don't want jrpgs to be the same.they are already trying to appeal to westerns and they are failing.stick to what we loved in jrpgs.some people might bash turn based battles,but this kind of battles makes the jrpgs feel like a real different genre and experience.that's my personal opinion anyways

I think this guy who wrote the article is wrong, ME2 is great game but its missing out a lot of RPG elements, its half RPG half shooter.

the Real RPG imo is Demon's souls and devolopers should moke more games like demon's souls

I think Demon's souls is the future of the RPG.

Posted by TheWalleh on 02/07/2010 at 02:21PM

Huga, Demon Souls take a lot form WRPGs of yore and adds in a bit of Japanese flair.

Posted by GN Matt on 02/07/2010 at 04:31PM

I was just about to say that.

Posted by David Macphail on 02/07/2010 at 04:51PM

This is a joke, right? Mass Effect is the sorriest excuse for an RPG i've ever seen in my life, i couldn't be happier that it's a "One of a kind" game. First - there's no imagination in the story. Zero. It's basically a copy/paste job from Star Trek only with the addition of intercourse.

Second - the way the story progresses doesn't fit into an RPG at all. During conversations with any NPC you're given a number of possible responses that will slightly alter the way said NPC thinks of/reacts to you. The dialogue choices you make along with the choices you make during key parts of the plot (Such as whether to protect an individual from attack or leave them to die) change the way the story unfolds. This is like something out of a "Choose Your Own Adventure" book. Don't get me wrong - it works and is a nice enough break from more "Traditional" RPG's but this is far from what i want all RPG's to be like. RPG's should play out with a fixed story, with you guiding the character/characters through their quest, not make it all up as you go along.

The third and most important gripe i have with it is that it's not an RPG. Plain and simple. Mass Effect is a TPS advertising itself as an RPG. Calling ME an RPG would be like calling Ratchet & Clank an RPG, just because you can level up your weapons doesn't mean you have an immersive, role - playing experience. Had Mass Effect being declared a TPS it would have been decent. Instead it tries to be something it's not, it's advertised as an RPG and is the worst RPG i have ever laid eyes on.

Mass Effect 2 is a fairly unique game........however it is not the future of RPG's. It's more of a warning of what can happen when you try to be something you're not.

Posted by Eien on 02/08/2010 at 01:16PM

Sounds more like an adventure game with some RPG elements tacked on, how can it be the future of a genre that it denies?

It's more like an RPG for people who hate RPGs, which is fine, but please don't waste our time describing how horrible RPGs are when you're describing it. I'll be waiting patiently for Atelier Rorona, one of those horrible "JRPGs".

Posted by zhandao on 02/10/2010 at 01:52PM

Does it not occur to you thickheaded dolts that some people may enjoy complex and "confusing combat systems," with "20+ stats" to consider and THINK about and PLAN around? Does it not occur to you that some people enjoy complex problems and thus become doctors and scientists and engineers instead of Taco Bell employees?

Who created the character guides for Fallout and Fallout 2, anyway? They must have appeared out of thin air, not written by fans that enjoy deriving solutions from a complicated rule system (not that the mechanics in Fallout/2 are really that complicated... Really). Even in WoW, a MMO that caters to hardcore AND casual alike, masses of players play around with numbers, theorycraft, propose new builds, discuss strategies for leveling and for raiding, so on and so forth.

But, nah, the future of RPGs should be games that take no prior thought processes, no planning, no need for a brain. And don't forget twitch-based shooter gameplay so that winning fights solely depends on how good the player's reflexes are, not at all on how well he builds and plans his character. Because your character's stats don't matter in an RPG.

(Disclaimer: I actually liked Mass Effect 2. I found it better than ME1, and a better play than Dragon Age, though Dragon Age is more of an RPG.)

Posted by cam714 on 02/11/2010 at 06:22PM

Yes the only reason Mass Effect 2 is the "Future of Role Playing Games" is because it is far more "accessible" to the majority of people. In other words they (EA) can make more money because more people that have trouble thinking and serious attention span problems can now play "Role Playing Games"........I mean all those micro management options....how horrifying.....

Posted by radalin on 02/12/2010 at 11:51AM

I agree with zhandao 20+ stats means 100+ different builds. Your thinking of "breaking character" means you are a power player. You think to have the best figther not a "fighter who cares about plants" or even "a figther who don't have a big strength"

I really enjoyed Arcanum, finished it 3 times and had 3 different builds each times and it was enjoyable!

Honestly, "the future of rpg" is called Baldur's Gate or Planescape Torment!

Posted by zhandao on 02/12/2010 at 08:46PM

Right, radalin. But in addition to that, the possibility of "breaking" a character makes a good number of people LIKE the game. They like that they have the chance to fail, so that they can plan and NOT fail.

Not everybody thinks this way, of course - but that's my point. A single "type" of RPG can't be the future of ALL RPGs. Especially when Mass Effect 2 is so obviously both an Action game AND an RPG.

Posted by Willy C McFunk on 02/15/2010 at 01:35PM

A real revolutionary RPG would let me bone everyone. Not just like 2 people. Come on, I saved the friggin' galaxy!

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