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Jason Bourne is one of the most believable spies ever to hit the cinema, showing people that you can be cool without all the macho craziness that is James Bond. In the video game world, Solid Snake is Mr. Bond while Sam Fisher sits firmly in the Jason Bourne seat.
Sam deals with believable threats and as such, should have a ripping soundtrack to go along with his adventures. In the past, Splinter Cell games have had amazing scores, and Double Agent is no different. It is a step back from the Chaos Theory music (my personal favorite), but still holds its own. Where music is lacking though is the multiplayer. It only kicks in when the match is near completed, and doesn't convey the sneaking feel as well as it could.
Enter The Bourne Supremacy soundtrack. Unfortunately, unlike the Lord of the Rings, there are only a few tracks which fit the bill for multiplayer. The first is "Berlin Foot Chase" The hurried pace of the music, coupled with the few high points makes playing multiplayer a much more entertaining experience with this music. Another track is "Moscow Wind Up."
Coming in at over ten minutes, this music could last an entire multiplayer match and slowly builds in tempo, which works perfectly with an intense multiplayer match up. If you are also in the mood for a trip down memory lane, the Chaos Theroy OST works wonders as well.
Notable Tracks:
-"To The Roof" - The Bourne Surpremacy
-"Berlin Foot Chase" - The Bourne Surpremacy
-"Morcow Wind Up" - The Bourne Surpremacy
-"The Drop" - The Bourne Surpremacy
-"The Lighthouse" - Chaos Theroy
-"Ruthless" - Chaos Theroy
-Ok the whole freaking album!
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I hope to GOD that you don't use custom soundtracks on your initial playthroughs.
When you substitute your own soundtrack you more often than not lose a crucial element of the game that is the musical cues. These musical cues can enhance certain moods such as seclusion and/or a sudden sense of urgency. Without them, a substantial part of the narrative is no longer there and you, the user, feel like you are less a part of the actual experience than ever before.
Now custom soundtracks during multiplayer games and/or multiple playthroughs are ok in my book.
Just try and imagine listening to any other than the in-game music during critical plot elements in an MGS game such as when Sniperwolf dies. Think about that for awhile.
Using a custom soundtrack in Guitar Hero 2 would make that game a lot more challenging. Too bad it's not possible :(
Also, links to the trance podcasts you mentioned in Geometry Wars would be nice, I'm interested in that :P