And that's just for the triple SLI setup alone. Seems the lads over at PC Games Hardware wanted to get Crysis to run on Very High with a decent frame rate, and it looks like they just might've done it.
They managed to get Crysis to run at an average FPS of 37.9 on Very High settings with 1xAA/1xAF, but the rig they used wasn't any ordinary system. They had to put together an Intel Quad Core system (Q6850 @ 3.00GHz) with 2GB of RAM, a triple SLI setup utilising 8800 Ultra's and a 1200W PSU just to do it.
Judging by the benchmark results, it's going to be a while before your average gaming rig will be able to handle Crysis on Very High.
It's pretty crazy to think that you need a system that costs as much as a good second-hand car just to run a game on the highest settings. The same thing happened with Far Cry when it was released, but nowadays most average to high-end PCs on the market can easily run the game on it's highest settings with ease.
Hopefully we'll see some nice juicy hardware come out in the next 12-18 months that will help us to slay the beast that is Crysis, and judging by the progress Nvidia is making, it could be possible.
For anyone interested in the guts of the PC, PCGH were nice enough to upload a bunch of pictures of the rig and some of the key components used in the setup. You'll also find some in-game shots and benchmark results from not only Crysis, but also UT3 and F.E.A.R..
Now Frank, about getting me a Quad Core, triple SLI setup...[Keep on dreaming bud. -frank]
[via gemaga]
Kyle Stallock
Updated June 4th, 2008
Indie Games Journalism
Brendon Lindsey
Updated August 5th, 2008
Blu-Ray Review: The Sum
Frank Ling
Updated: Aug. 1th, 2008 Are you a game snob?
Eddie Inzauto
Updated Wed, September 3
Too Human scribblings
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Lol. I personally find it a little ridiculous that developers are making games with graphics options so high-end that most PC gamers won't ever get to see what it looks like. Perhaps I'm just irritated because I only get about 15 FPS on Crysis with the lowest settings, but I wish developers would keep the older computers in-mind when developing something.
What resolution is it at by the way. I built a PC for a friend that ran it at 1024 x 768 fine although I don't know whether it was on DX10 or not though and there was no AA or AF.
no quad SLI?
Needs MOAR RAM!
I think it's somewhat smart to make a game that can max out top-o-the-line hardware (adds to replayabiity once that hardware is more affordable), but they need to make it scalable enough to run on even crap machines. You should be able to disable a lot more.
Buy a $50 dollar PC game, spend like an additional $1000 or more to play it in Very High. Yup, that sounds just about right. ;)
Lopez, if you look at the benchmark results, they were running 1920x1200 =]
To be honest from what I've seen the Very High settings don't look hugely better than the high settings or even medium. A little nicer and maybe a little more technically accurate but nothing huge. I would tend to suspect poor engineering for the performance at the high end or simply that the high end aspects are trade offs with an insane requirement for little benefit so won't be used even once hardware is improved.
I've been able to run on very high (with the Windows XP mod) at a playable framerate at 1024x768. No AA though. All you need really is an 8800 card with a decent dual core or quad core setup, with 2GB. Works fine at non-widescreen resolutions.
I run split between very high and high, with an 8800GTX, but because I run at 1680x1050 I only get around 20-30fps. Although as I've said before, 20fps on Crysis is more than playable.
Does Crysis even support SLI yet? Nevermind tripple SLI. I would not trust these results tbh.
Theres a law that proves every 18 months technology doubles, so wait 18 months!! and bam, we all can have crysis fun with average pcs!!!