The first patch for Crysis has finally arrived, fixing a number of bugs as well as making some gameplay changes and performance tweaks.
The 1.1 patch weighs in at a decent 139MB and can be grabbed form here or here or wherever else you can find it!
Now, what you've all been waiting for -- other than the actual patch, of course -- the 1.1 changelist:
Fixes:
-Damage dealt to vehicles when shot by LAW has been made consistent
-F12 (screenshot) now works in restricted mode as well
-When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
-Memory leaks and potential crashes
Updates:
-Improved SLI / Crossfire support and performance
-Improved overall rendering performance (DX9 and DX10)
-Enabled VSync functionality in D3D10
Tweaks:
-Reduced grenade explosion radius in multiplayer
-Clamped water tessellation to avoid cheating in MP
-Reduced LAW splash damage vs. infantry in PowerStruggle mode
-Slowed Rocket projectile speed down in MP slightly
Now go, download the patch, have a play around and tell us what you think of the changes or lack thereof.
[via CVG]
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Updated June 4th, 2008
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so nothing about the snipers knowing if you are enemie or friend from kilometers away... or the korean kevlar body armors wich are stronger than a multimillion dollar suit then?