If you were to say that Team Fortress 2 is a perfect multiplayer experience, I think you'd be hard pressed to find someone to disagree with you (unless they're one of those disgruntled Halo players we've all met.)
However, Valve would beg to differ. The highly acclaimed highlight of the Orange Box is going to undergo some changes in the near future both big and small. Valve has stated that major changes are forthcoming, but have denied comment on what and when exactly that means.
According to Robin Walker, a Valve software developer, the Pyro will be the first to see changes. He has said that a change will come in the point scoring tally for this class.
Apparently, once the changes take place the Pyro will receive a small amount of points for igniting an enemy on fire even if he doesn't get the kill. He also says that this will allow players to jump into a group of enemies, light them up and run away without having to worry about your score.
The next class to see changes will be the Soldier. Walker commented only that they were looking into making players aim their rockets better at point blank range. What exactly that means and what it will change, we can only speculate.
The final class to be confirmed for changes is the Medic, although Valve has released no information at all as to how this change will affect Medic gameplay.
[Via CVG]
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Updated June 4th, 2008
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I suppose I'm one of those disgruntled Halo players you're talking about, because although I find TF2 to be very fun and well balanced, I don't find it perfect. I can't play it for all that long without losing interest; I can only play it for an hour or two at a time.
Anyways, I'm glad to hear that they're tweaking the gameplay a little. I don't think it needs it, but if it's going to balance the game even more, I'm all for it,
These changes sound good. I especially hate soldier's who suicide kill be at point blank range just to avoid getting bonesawed or wrenched by yours truly. The Pyro tweaks sound good as well. No longer will I have to strive for death-from-above kills but rather just get points for running into the enemies cap and setting them all on fire.
The first question is whether these updates will be released on PC and consoles (360 is my concern) at the same time or not. Second question is, are people really that worried about scoring? What difference does your score make? Isn't it all about winning the game?
You'd like to think so, but unfortunately, for most people, it isn't.
Pyro changes won't affect me much, since, while I play Pyro most (22 registered hours), I usually almost never use the flamethrower. Axing is the way to go for me (I was 2nd-3rd on scoreboards at the end of a round a few times, using axe ever since I joined the particular server).
I am glad they will be tweaking the hell out of the Soldier - It is already hard to kill them effectively, and when they suicide instead of giving you a well-earned point, one wants to cry out of frustration.
Finally, the Medic so-called "Achievements" - I'd wish they'd never implement those. Most of these are for VERY casual players, for those that find it difficult to get the achievement "Assist Heavy" or "Switch to Medic". Some of those, however, have great potential, provided the Medic is tweaked a bit. For example, "Charge Juggle" - currently pretty useless, because you just confuse your teammates with random flashes of invulnerability. But if the uber was changed to, say, last for ~0.5-1 seconds after it was deactivated, the achievement would have a great basis, AND serve as a devastating tool in the right hands. A proficient charge juggler could hold the charge up on 2-3 people at once. Imagine the terror in the enemies' eyes! But that is if and only if they tweak the charge.