Flagship Studios' Hellgate: London will soon receive its first update since last October's release. Next Monday, January 21st, the first chapter in the Hellgate Chronicles will go live for subscribers, opening up the remains of Stonehenge and surrounding area for exploration and questing.
The ancient site will serve as a hub from which players will embark on new quests, and can be accessed via a portal in Templar Base.
New areas include:
The Caste Caves - Unlock four unique dungeons, one for each caste of enemy - Beast, Necro, Spectral and Demon - to seek and destroy a powerful overlord that resides in each cave. Defeating them and collecting their heads will allow you to continue the adventure...
Moloch's Lair - Only after collecting the heads from the Caste Caves will heroes be allowed entry into the lair, with a chance to defeat the legendary Moloch, one of hell's most imposing minions who carries very unique items that can only be obtained by defeating him in combat. And because Moloch's soul is eternal, this quest and it's rewards can be a never-ending challenge
The Wild - These three mini-raid areas present players with difficult obstacles but also huge rewards with three levels that get increasingly more difficult even with the recommended full party size - you will need a small army to get through these challenges
Additionally, the update includes fixes to the game's user interface, a better balance of skills, and a PvP arena.
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Updated June 4th, 2008
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Lessons of Braid
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Really it wasn't a bad first game for the Schaefer guys and Bill Roper, it wasn't perfect (by far it wasn't perfect), and I just couldn't get past the bugs to finish the game but if they fix the interface (scalability would be dandy) then I'll give it another crack.
Hoping this developer studio sticks around for many years, with their staff pedigree they surely have a bright future.