In this Steam news update, Valve announced their broadband delivery gaming service, Steam, has surpassed 15 million accounts. In addition, Steam's sales growth has been tremendously successful with year-over-year sales growth of 158% through the holiday season.
Gabe Newell, president of Valve, gave an interesting quote regarding PC gaming sales. He notes that digital distribution, in this case Steam, has been hugely successful and he believes that not only will digital distribution be a future contributor to PC gaming sales, but that Steam has improved customer relations. GamerNode writer Sean gave some insights on the PC gaming sales argument, which you can read here.
Newell said, "PC gaming is thriving, and has evolved into an era of constant connectivity. That connectivity gives us the ability to have a much better relationship with customers, not just for delivering our games, but across all aspects of our business - including the design, development, and support of our games.
Features like Guest Passes, Free Weekends, Gifting, and the Steam Community have been very well received both by customers and the developers who are using Steam. We are accelerating our release of new functionality in the next year as well as finding new ways to work with our partners such as the release of Steamworks, which allows them to bring the many benefits of Steam to their packaged products."
Last month, Valve launched Steamworks, which gave a set of publishing and development tools for developers. Last year, Steam saw the launch of the Steam Community, which gave the service a social network backing - join GamerNode's steam community!
Kyle Stallock
Updated June 4th, 2008
Indie Games Journalism
Brendon Lindsey
Updated October 19, 2008
Blu-Ray Review: Bond...
Frank Ling
Updated: Aug. 1th, 2008 Are you a game snob?
Eddie Inzauto
Updated Wed, October 28
Silent Hill scribblings
GamerNode needs your help. Register
now and join thousands of gamers in a
crusade to spread the word of
GamerNode!
Join the Node Army!
Good to hear that sales are up, up, up! Would be nice to see some official sales figures so we can put PC sales into perspective with console sales.
Back in my day steam was new.
Back in my day we used 14.4kbps modems to download the Doom Shareware demo!
Whats a 'broadband' was the question in my day!
"What's a computer?" was the question in MY day.
I had to get up in the morning at ten o'clock at night half an hour before I went to bed, drink a cup of sulphuric acid, work twenty-nine hours a day down mill, and pay mill owner for permission to come to work, and when we got home, our Dad and our mother would kill us and dance about on our graves singing Hallelujah.
^^ Winner ^^
Gabe Newell obviously doesn't know what he is talking about. PC Games have only accounted for 17% of the ENTIRE Video game industry. This is down a huge amount from previous years. PC Gaming is slowly but steadily dying because of piracy, PC requirements and lack of any media coverage. To come off and say PC games are "thriving" is an utter lie, unfortunately. Steam might be doing well, but steam /= industry.
Source: www.joystiq.com/2008/01/28/ pc-game-sales-only-14-of-industry-in-2007
CORRECTION: the sales of PC games are actually at 14%... even worse.