A recent review done by GameSpot on Lost Odyssey apparently drew lots of commotion with its readers as far as the accuracy of it. One of the complaints in the review stated that the load times were excruciatingly long.
GameSpot stated:
"...Insanely long loading times follow suit, to the point where you will wait close to a minute after a cutscene, only to discover that another scene follows. Make no mistake, Lost Odyssey is an artistic beauty, but in light of other games that use the same engine--and other RPGs on the platform--it doesn't look so incredibly good that it should perform so poorly."
Readers were contradicting the point about the long load times and as it turns out, the review copy that was sent to Gamespot from Microsoft did not include the tweaks, which addressed the loading issues. The retail versions, which were shipped out to stores, included the fixes.
Game Informer magazine first got wind of this discrepancy and decided to be more cautious by holding back on their review of Lost Odyssey:
"We caught word that there is a difference in load times between the review build we had and the final boxed version, however, so we're waiting to double-check if this is indeed the case before we post. Our readers deserve the most accurate coverage possible, and if there is a noticeable load reduction in the retail SKU, we want to make sure they know. We're hoping to have our review posted tomorrow-stay tuned."
GameSpot says that it will buy a retail copy off the shelf and reevaluate the game to see if any changes to the review score is merited. It offered these words about the snafu:
"The greatest injury is to our readers, who have every right to expect review text without errors. It hurts GameSpot, which is under great scrutiny from our audience based on events that many have interpreted as hurting our credibility; a circumstance like this, while out of our control, can further feed the speculative fires. It hurts Microsoft, because we and our readers trust that the game provided to us as final and reviewable, and major gaffes like these cause everyone involved to question the validity of that code in the future."
GameSpot has added a note to the original Lost Odyssey review regarding what it plans to do in light of these new developments.
[via GameSpot]
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Updated June 4th, 2008
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Sounds more like Microsoft goofed up by not providing that info the GameSpot than a GameSpot Snafu.
I don't know how it is with Lost Odyssey BN since I didn't get an early copy, but I know with other MS games they usually have in their little letter stuff about how this is a review build, not a final build, minor tweaks may occur, etc. etc.
Most reviews so far have commented on long loading, such as IGN and 1UP's reviews. Seems like all the review copies had it.
Whenever the load time takes more than 5 seconds, it cuts to a screen with one of your character's names, and shows how their stats rate from A-E, with S being better than A. That screen is never on long enough to get more than a glimpse of it.
This is a MS problem, it's like forcing a re-review of a game every time there is a new patch out. They should leave it as it is.
good thing i hate turn-based with a passion
I read from a few sources that it was a problem only with review builds, and not the retail copy
How can you hate a genre? =/
same way I hate Castlemaine XXXX and Fosters. Larger: Piss with alcohol in it.
The game's loading times are not at all that bad. 10-15 seconds at the absolute worst, and in very isolated incidents, like when loading in the largest field maps.
Loads into cutscenes are rarely more than 1-2 seconds.
I will agree that this was MS's fault, only if they did not furnish the proper disclaimer that the review build might not reflect the quality of the final product. If they did, then it's Gamespot's fault for not indicating in their review that their review build was not final.
I hate rts.
I have to agree with Bingo-Bango... it can have the greatest story in the world, but if it's turned based, I just can't play it. It's the same formula that's been going on for years.
Closest thing I could play that's turnbased was KOTOR, but that's because it's Star Wars, and it's awesome. And not so much turned based.