A new game development company by the name of TimeFly Studios has recently formed. According to their president, Dennis Booth, TimeFly will be commited to producing games which deliver great gameplay first and spectacular graphics and sound second.
A worthy cause I'd say, but when the same press release boasts about their involvement in the Pixar Cars game, you can't help but be worried.
Also, I feel the studio is downplaying the importance of a good soundtrack. I'm not a graphics connoiseur by any means, but a game's musical score is just as important to me as its gameplay. I simply can't enjoy a game if its music is lackluster even if the gameplay is excellent. It goes both ways, as well. However, if a game has terrible graphics, but excellent music and gameplay, I'll enjoy it regardless.
That said, it is comforting to see a game development studio putting gameplay first as opposed to other developers boasting and showing off their awesome graphical programming skills. Of course, whether this company can really deliver on their promises has yet to be seen. Here's hoping, though.
[Via IGN]
Kyle Stallock
Updated June 4th, 2008
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I can't play Puzzle Quest with music. That ridiculous victory fanfare is way too loud and 5 minutes too long. I agree on the sound front, that subpar sound can really wreck a really good game.
Something about what they said, though, just screams "look for our upcoming collections of a la carte single-serving arcade and casual games on a platform near you."
Really, that's what I'm hearing right now...
Sound and gameplay are much more related than graphic and gameplay. It's definitely not something a developer should downplay.
You can easily excuse a room which isn't next-gen standard, if the music, and sounds, sets the scene.
You can't excuse the most amazingly detailed room you have seen in a game, if you have Benny Hill music blasting out.
Sound in video games is a tricky business... when it's good, you really don't notice it by itself, but instead with the conglomeration of gameplay and graphics.
However, when it's bad, it sticks out like a sore thumb, and you know it right away.
*edit* what Kester said.