After receiving generally favorable reviews across the board, including 8.0 out of 10 from GN, the waves may have settled for Flying Lab Software's MMORPG Pirates of the Burning Sea. But according to a report on Wired's gaming blog Game | Life, troubles may be on the horizon.
Despite the reviews, Flying Labs will be closing seven of the game's 11 servers "in an effort to consolidate the PotBS fanbase." Players who made their homes on a condemned server will be given the option to move to one of the remaining servers.
According to a statement from Flying Labs, "Through feedback from our players and evaluation of our server populations, it has become clear that key game features require populations of higher density in order to function at optimum levels. When you take into account both the disparity in player time zones and the delayed launch of our title in some countries, we were spreading our overall population too thin."
While the server cutting can be viewed as appealing to the fanbase by increasing gamer populations, the move may also be viewed that the MMORPG is struggling. Subscriber numbers haven't been released, but it's only been three months since the game launched and already we have server closures. Yikes.
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Updated June 4th, 2008
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I don't get why mmos don't let the user make server.
learn somthing from cs!
It's because of the overall size. Ever been on a private MMO server before? It's buggy as hell.
That's a pretty simple answer, actually. The server required would be much more powerful than what your average user could supply, and probably the same can be said for the connection to said server. Also, allowing the user to create a server would remove control of the game from the developer, and disconnect those users from the majority of the fanbase (which, by the way, is pretty much the point of MMOs).
That's not to mention the fact that setting up the server for a game like PotBS is probably not a easy proposition, although admittedly they could make it easier if they put the effort into it. That effort would likely not be insigificant, however.
I think this is more of a we started with to many servers at launch. I'm not sure how many WoW had at launch, but I know EQ2 didn't have that many. Looks like they overestimated their continuous population count.
Yeah, surely it'd be better to start with 1 or 2 servers, and as population grew, expand. Not start with 11 freaking servers.