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MGS4 has 90 minute cutscenes

Category: PlayStation 3, Posted: 05/27/2008 at 04:25PM CDT by Tim Mellish, Staff Writer

snakeHave a comfy chair? Good. How about extra bags of popcorn and pop? Excellent. Because once June 12th hits, and MGS4 is spinning snuggly inside the drive of happy PS3's across the world, gamers are going to have to endure cut scenes which reach a mind boggling ninety minute mark; feature film length.

Yes, that is a plural. There is more than one cutscene of this duration.

PSW Magazine said of the scenes, "MGS4's story is massive. The videogame equivalent of all three Godfather movies on one disc. As you'd expect, you'll spend a lot of time watching cut-scenes, so if you found previous games' story exposition laborious, then you'd better find yourself a nice cushion and plenty of teabags in readiness for MGS4's."

"They can be skipped, but you'll be missing out on some of the finely crafted examples of FMV footage anywhere in gaming," the article boldly proclaims.

Those who remember MGS2 and its forty-five minute length cutscenes may shudder, but unlike MGS2, rumors are that MGS4's story is much better. Will this make enduring a ninety minute cutscene more bearable? Probably not, but I know MGS fans are going to want absorb every minute of the final battle of Solid Snake. We will deal with it, and so should you.

[Via CVG]

Posted by Psyborg on 05/27/2008 at 05:58PM

Sweet Shadow Moses, those are long cutscenes.

Posted by ChristIllusion2 on 05/27/2008 at 06:19PM

the actualy movie is gonna be like 4 hours lol

Posted by JSnake on 05/27/2008 at 08:26PM

This was already confirmed false. >_>

Posted by intooblivion on 05/27/2008 at 09:19PM

I just played the original mgs yesterday, after beating it, there really are a crapload of cutscenes.

Posted by ninjalegend on 05/27/2008 at 09:23PM

I heard they were long, but did not come close to 90 min. How large do you think blue ray is? LOL

Posted by brianr on 05/27/2008 at 11:32PM

The whole point of so many action videogames is to remove the side-lines spectator feel and immerse the player in the story through interaction. That's how games like Half-Life and Deus Ex achieved their crazes. I see it as if the player isn't given the chance to experience, learn, and, literally, play-along through an immersive gametype, it fails. I know I'd rather rate a game on it's fun and playability over how well it's voiceovers are.

And yeah, I know MGS isn't close to an ordinary FPS but that's no excuse for me to swallow 90 minutes of drama to enjoy a stealthy action videogame.

Posted by enben980 on 05/28/2008 at 12:35AM

brianr

You should know that Kojima (IIRC) has already said that he treats the MGS games as his own personal attempt at merging the movies with video games. If you did not know this about the MGS series you are woefully behind the times.

Its not a dis on your point at all, but you could have picked a better game to make it on.

Posted by intooblivion on 05/28/2008 at 06:02AM

Also, usually during cutscenes there is some interaction. LIke mgs 2 press triangle to aviod tentacle grip and stuff. And not to mention the extremely hard mash circle torture thing from mgs 1. That sucked that if you lost then you had no continues.

Posted by Cobra951 on 05/28/2008 at 12:37PM

No thank you. Games are not movies, and vice versa. Some developers just don't get it. I hate being led by the nose to conform to a rigid storyline, and I hate sitcom-length cutscenes, let alone something as ludicrous as 90 minutes. Release a boxed DVD set with a popcorn coupon, then make a game I play most of the time to go along with it.

Posted by Garcian Smith on 05/28/2008 at 01:56PM

JSnake's right, this was confirmed to be false.

The 4.3GB install, however, is very much true.

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