When the Xbox Live Arcade launched, Microsoft was pretty stingy with their file size limiting it to 50 megabytes. The reasoning for this seemed sound at the start, Microsoft wanted hard drive owners and memory unit owners to be able to store XBLA games. At the time the memory unit size was a meager 64 megs. Since those dark times, however, we have seen the introduction of 256 and the 512 megabyte cards.
Last year the file size was increased 150 megs due to the influx of larger games and Microsoft granting more 'hall passes' to developers. Now, it seems, the good people at Microsoft have decided to up the ante again. This time we're looking at a 350 megabyte file size for XBLA games.
It seems a combination of good and evil. On the one hand its kind of awesome that bigger developers are attempting to do bigger things with the XBLA platform. Capcom in particular has Street Fighter Two Turbo HD remix and Bionic Commando Rearmed on the way, both of which promise to clog the intertubes upon their release.
On the other side, by allowing companies to use larger files they are being less creative with their games. Some of the most interesting films I have seen are shorts limited to 5-7 minutes. Once you allow people to go over that things just start getting included 'because they can.'
How high will the XBLA file size be raised? Conspiracy theorists would think that Microsoft will increase the file size every six months until entire retail products could arrive directly to your Xbox. I mean, they are already doing it with the original Xbox games. But I don't think that's going to happen... yet.
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I wonder if Valve could cram HL down to 350MB.
I was not even interested in live arcade until Castlevania SOTN. The first game to break the 50 meg limit. I would love to have purchased games like Golden Axe, Streets of Rage, Fatal Fury Special, or Street Fighter 2, but I can't bring myself to do it. As nostalgic as they may be, the horrible graphics hurt my eyes. The increase in file size would leave the companies no reason not to up the resolution. I payed $20 for Tekken 5 HD on the ps3, and still play it into the ground. I would not bat an eye paying $15-$20 for HD remakes of the previously mentioned games. Add to that classics like X-com and Goldeneye that can now squeeze in that file size. Hell, even 3rd strike could fit at 350 meg. I see this as a win. Now it is up to the developers. Step it up!
Then we have Xbox original games and HD movies at several GB. At least the movies only need space for a short time. At some point, MS is going to have to own up to the small size of the 360's HDD (13 GB free) and deal with it. Make the bigger drive standard, and cut its add-on price in half, at least.
I need something to do with the 80+gb still free on my 360.
I'm all about bigger arcade downloads. Do it up!
Kill the file size cap, and all will be good. Until then, I'm still (mildly less) disappointed.
wiiware scaring them into it?