Videogame publishers thrive off of sequels, often relying on brand recognition and the 'household name' effect to drive sales further than they might see with wholly original intellectual properties. Consumers are more likely to purchase those games whose titles resonate in their memory than something that is, for all intents and purposes, foreign.
With all of the high-profile sequels we've seen in recent months/years, I can't help but have this subject on my mind, and today I'll be continuing my quasi-mini-series with an idea that I've been hypothesizing about for some time now -- something I call the sequel curve.
Click through to see just what I'm talking about.
Kyle Stallock
Updated June 4th, 2008
Indie Games Journalism
Brendon Lindsey
Updated August 5th, 2008
Blu-Ray Review: The Sum
Frank Ling
Updated: Aug. 1th, 2008 Are you a game snob?
Eddie Inzauto
Updated Wed, September 3
Too Human scribblings
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