I recently played Atlus's Summon Night: Twin Age for the Nintendo DS, and while it was neither breathtaking nor abysmal, it did manage to ignite a tiny flame inside the dark, cavernous recesses of my mind. It got me thinking about themes common to videogames, movies, literature, and the real world; specifically "tension between races, propagated by fear and manifested in hatred."
Even if we were all some freaky, multi-armed Spore creations, it'd be impossible to count the number of videogames that address this theme on some level. According to my calculations, nearly every RPG since the dawn of time has been an interracial affair, and if not, there have at least been multiple tribes, nations, or townships involved. Without even branching into other genres, instances of interracial tensions in videogames easily number in the many-dozens, and are often revealed to be rooted only in ignorance and fear by the resolution of the story arc.
So how does that apply to the real world? Click through to read more.