David Jaffe has expressed the need to change direction in his role as a game designer in the latest entry of his popular blog. According to Jaffe, "I have changed as a game designer and as a game player...since God Of War, I have lost interest in the genre of single player action/adventure games. In fact, I,ve really lost interest in making any kind of game that does not fully and only embrace interactivity in the most purest sense."Oddly enough, in an earlier blog he posted last week, Jaffe confirmed that GoW 2 development was going along smoothly, with a hint that a third episode was very likely to be made.Jaffe went on to explain that his interest as a gamer has not declined, but his passion in developing action adventure games, such as his own God of War series, has worn thin. "When you play one, you get- if you are playing a good action/adventure- one cool scenario after the next, one cool idea followed by a cool story twist followed by some jaw dropping art and level design. If done right, it,s a fantastic roller coaster ride that you never want to end. But when you make one, you struggle for days, working alone and with the team, to just create ONE of those cool moments; just ONE of those 'oh sweet, events. And then, when it,s done, you gotta get back to work and make another one and then another one."The gamer in Jaffe has grown. He described his renewed passion for gaming by saying, "As I player, while I am really loving the action-adventure genre, I also find myself spending more time playing pure games. Sports games, multiplayer games, racing games, hell...these days, a good 30% of my game playing time is spent on casual game sites."As far as his present projects, which are not necessarily GoW related, Jaffe expressed a definite positive attitude. "But for the stuff I am directly working on, I am trying to take steps towards more pure game experiences and see what I can do with those. I have to say, I,m having a blast so far."This last week I spent 3 days in Utah tweaking the crap out of the game with Scott and the guys and man, it was such a joy to be working on the pure play aspect of the thing; it felt like we were communicating with the game- and the player- on the most fundamental of levels. And the nice thing is, besides the game being a blast to work on (whereas God Of War was a slog), it's also a game that I am enjoying playing. That is something I can,t do with the single player, action-adventure stuff I work on."If Jaffe is beginning to burn out on the GoW series, will this mean the end of his excellent adventure games? Jaffe summed it all up by saying, "So is this a permanent change? I don,t know. It feels like it is but I,m just going to have to see. I mean, I certainly want to keep making commercial games and keep doing things that game players love. But for now, this is my path. I've always gone with my gut on this kind of stuff and right now, my gut is having a ball."
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Updated June 4th, 2008
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