The name of the game is sheer and total destruction. You thought Company of Heroes had over-the-top destructible environments? World in Conflict has way more than you can handle. Sierra released a demo a week ago, which samples a single-player level, a skirmish level and a multiplayer level. The game is definitely looking strong and fans will be pleased for the changes to the RTS formula.
The attention to explosions is very evident, those Massive Entertainment fellas sure love their destruction. In the game, after calling in a few airstrikes and artillery barrages, buildings and enemy tanks were left smoking pieces of wood and scrap metal. All the explosions are complete with shuddering shockwaves, thick black smoke, fiery wreckage flying through the air and pieces of wood and metal flapping in every direction. Trust me; you'll get the sheer satisfactory of a job well done.
Unlike other traditional RTS games, World in Conflict took nods from its predecessor, Ground Control. Ground Control and its sequel, Ground Control II, were developed by Massive Entertainment, the same folks at the helm of World in Conflict. Naturally, there will be some gameplay aspects that carry over. One of which is resource gathering, which is completely null and void in World in Conflict. Instead, you're given credits to spend on units and once a unit becomes scrap, you're given a reimbursement. Therefore, you're constantly given credits and in turn, you keep on rolling out tanks and soldiers.
In order to spend credits for units, you'll have to organize airdrops to actually get your units. Setting up an airdrop location is really easy and you can shift their locations as you go deeper into the battle. A small in-game menu on the right side of the screen holds your airdrop loud and it's just two clicks of the mouse to select what units you want to buy and they'll be airdrop right to where you want them.
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This is one of the best RTS titles I have ever played. I salute Massive for yet another great game.