Gamernode: Previews - Hands-on: World in Conflict

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One of the big gameplay aspects of the game are the use of tactical aids. While in combat, you're only given control of a select number of units, which is designated by your credit limit. Therefore, to combat the seemingly overwhelming enemy odds, you're given tactical aids that can easily turn the tide of war to your favor. Tactical aids range from airstrikes, to deploying extra tanks or paratroopers, to air-to-air strikes to artillery barrages. As you complete objectives, destroy enemy units and build command posts, tactical aid points are accumulated, which you can spend on these tactical aids.
 

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I have to say, the presentation is definitely a strong point. In the single-player demo level, which is called The Hills Above Pine Valley, the level is introduced by an explosive and over-the-top CGI intro movie that showcases Russian forces overtaking the dormant U.S. Afterwards, the game shifts to an in-game cutscene, which introduces a few characters such as your brash military general and a few shaky lieutenants. Throughout the level and as you complete objectives, cutscenes will play outlining smaller aspects of the mission. These definitely add to the game's presentation and give it a more epic feel.
 

As I hinted at earlier, you're only given control of a select number of units. Unlike other RTS games, which unit spamming is necessary, World in Conflict relies on the game's AI to do the majority of the fighting, while your select number of units go after specific objectives. This, in turn, gives the battle a more personal feel and also an epic feel as you can see the AI fighting away while you undertake missions.
 

The game uses Massive's own Masstech Game Engine and surprisingly, it holds well while under the stress of war. Along with providing numerous graphical enhancements and eye candy, the game didn't chug during heavy firefights or heavy units load. The shift between in-game cutscenes and gameplay was rather swift too.
 

World in Conflict will hit retail on September 18th for PC. An Xbox 360 version is in the works as well.

Posted by sig220 on 09/22/2007 at 11:47PM

This is one of the best RTS titles I have ever played. I salute Massive for yet another great game.

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