I was worried that it would be difficult to jump back into Oblivion, as it had been many months since I had even booted up the game. Sure, I spent well over 120 hours conquering the land of Cyrodiil, but I would undoubtedly have trouble remembering where I was, what spells I used, or the number of times I had killed that annoying admirer you're "rewarded" with upon becoming Grand Champion of the Arena. Right? Actually, nope -- after five minutes of wandering through inventory screens and a quick run around my wizard's tower in Frostcrag Spire, I was sucked right back into the Elder Scrolls universe. Following an on-screen prompt that a portal had appeared in the middle of a lake, I wasted no time in entering Shivering Isles.
The expansion adds a whole new and entirely separate land for you to explore (similar to Morrowind's Tribunal expansion, which wasn't connected to the mainland). After a short conversation with a little robed man, I was able to enter the new world. Immediately my eyes were drawn to the huge, twisted tree-like mushrooms and night sky, which was filled with hundreds of stars and awe-inspiring galaxies. It's quite the site to behold, despite the game engine still being the same as what we saw in Oblivion over a year ago. On a powerful rig, the graphics look as good as just about any other current game out there. This just makes it look even odder when you notice that the facial animations and textures seem to be a generation behind the rest of the world at times. The faces aren't the most important part of Shivering Isles' visuals -- which the team did a fantastic job designing -- but it would have been nice to have seen them be on par with the rest of the game.
Other than a slight lead in the graphics department (for now, at least) the PC version of Shivering Isles has advantages over the Xbox 360 version which, at this point, should be expected. Like Oblivion, you'll have the opportunity to download more content, and tweak things around a little more. To counter that, the 360 version offers a more stable platform (you don't need to have a high-end 360 to get the full benefits of Shivering Isles), and those damnedly addicting achievement points. Other than those small differences, the games are pretty much once again identical.
Shivering Isles is split into two parts; Mania and Dementia. These two parts make up the land with their unique and drastically different looking styles -- different not only from each other, but from what you've come to expect in Oblivion. Cyrodiil was populated by massive forests and crumbling castles. Dementia, on the other hand, is a land of massive roots that are twisted all around you, with a very dark and ominous vibe to it all. Mania is a much brighter and more colorful place, with huge mushrooms apparently acting as a replacement for trees. The inhabitants -- whether you're talking about the people, the guards or the creatures you fight -- also reflect the area they are a part of. It's a really fun juxtaposition as you walk from one area into the other, and it's definitely a great departure from the Lord of the Rings vibe that Cyrodiil had going on.
Your task in Shivering Isles is to act as the champion of the Prince of Madness, Sheogorath, and to prevent the Greymarch from taking place. Sheogorath is an interesting character, as his dialogue often goes off on wild tangents. It would prove to be a serious annoyance, but since you can easily skip dialogue, it didn't ever get in the way of the real meat of the dialogue. Personally, I really liked him -- saying things to the effect of "It's simply essential. But if only it were essentially simple." really causes my mind to do a double take.
Quests are the usual fare of exploring dungeons, killing off monsters, and gathering various items, but scattered throughout are some that are some of the most fun and original in any Elder Scrolls game. I won't spoil any of it, because even hearing what I was required to do was really entertaining. But rest assured, if you enjoyed the Dark Brotherhood questline in Oblivion, some of the quests in Shivering Isles will be right up your alley.
With the land, quests, characters and enemies that are all so drastically different from those found in Oblivion, it's very fresh and certainly welcomed content. But it's a shame there was no new original music. With the two majorly different parts to the world, it would have been interesting to see what composer Jeremy Soule could come up with. At least there is the solid existing soundtrack and plenty of new dialogue.
Still, many of the fundamental problems from Oblivion remain. The map can't be zoomed in or out. Lip-syncing can be severely off, as a character's face will show little expression while he or she is quite clearly shouting or laughing. Some conversation topics will yield angry responses, and then a moment later, another topic will play out as if you didn't just inquire about the person's involvement in some dark intrigue -- and the character will oftentimes still bid you a very kind farewell as you walk away, even if it contradicts the sentence he or she spoke a moment earlier.
Yet, it doesn't really matter. Oblivion is a phenomenally fun and entertaining experience, and the various technical flaws and annoyances don't really drag it down. While newcomers to Oblivion won't need to pick up Shivering Isles from the get go -- there is an insane amount of content in Oblivion, after all -- anyone looking to get back into the game and those still playing religiously simply must buy Shivering Isles. It's worth every penny.
| GamePlay: Shivering Isles just adds more to the phenomenal Oblivion experience. Some of the quests are arguably more fun than the Dark Brotherhood quests. | |
| Graphics: While the graphics still look good, there are certainly some eye-catching issues. | |
| Sound: It's really disappointing to see no new music, but listening to the soundtrack from Oblivion again won't kill you. | |
| Replay Value: There's at least 30 hours of gameplay to be found in Shivering Isles, and it'll likely reinvigorate your desire to go back and explore more of Oblivion. | |
| 8.9 | Final Word: Shivering Isles is an excellent addition, and any Oblivion fan would be well advised to purchase it. An entirely new land to explore AND some of the most original environments in an Elder Scrolls game? Yes, please. |
Kyle Stallock
Updated June 4th, 2008
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Good review.The quests are the best part. I was admittedly disappointed with some of the new items. I almost wish they had gone all out with the item crafting, and have light and heavy versions of both kinds, and all weapons for each type. But that's a horibly minor complaint, Shivering Isles is what an expansion pack should be.