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Folklore

Category: PlayStation 3, Posted: 10/08/2007 at 08:55PM CDT by Brendon Lindsey, Editor-in-Chief
  • Folklore
  • PlayStation 3
  • Game Republic
  • SCEA
  • October 09th, 2007

Folklore is one of those games you'll either love, or hate, as evidenced by the vast mixture of review scores. With that in mind, realize that no matter what I say about this game or what I give it, it just might not be for you. For me, though, Folklore is an awesome game and absolutely worth every penny.
 

The story of Folklore is the highlight of this game. Without spoiling too much, it's the story of a girl named Ellen who receives a letter from a mother she thought was dead telling her to come to the town of Doolin. At the same time, an occult magazine writer named Keats who believes in using logic and reason gets a call from a woman saying that faerys are attacking her in Doolin, and she needs help. Originally he thinks the phone ringing is a prank, but once he hears the request... I'm still not entirely sure why he takes it seriously, but I'm glad he does.
 

From there, Keats and Ellen arrive in Doolin, find themselves thrust right into a murder mystery, and very quickly realize there's more to this mystery than meets the eye as the two are placed into one supernatural event after another in order to piece together the pieces of the past; Ellen to find out more about her forgotten past, Keats to get a good story and solve the mystery.

 

Folklore Ellen

 

The game takes place in both the town of Doolin and the Netherworld. Composed of as many realms as there are stars, the Netherworld is basically exactly what it sounds like. While traversing its sometimes-luscious and othertimes-confusing grounds you're forced to fight against folks, which are essentially just glorified monsters. Fighting is fairly easy, and it seems to draw a lot from Phantom Dust.
 

As you fight folks, you can capture their Ids by locking onto them once they're weakened and jerking the Sixaxis up (sort of like hooking a fish). When you capture an Id for the first time, you can place the ability gained from that folk on one of the face buttons, and use it in battle. Abilities range from short-range melee combo attacks to long-range artillery bombardments, and there's a huge variety in terms of what each skill does, elements used, range, and all of that good stuff. To keep things even more plentiful, each folk's abilities can be increase by completing certain tasks, which range from capturing X Ids of said folk to killing X folks with it to consuming X items.
 

When you enter each realm, your whole mission is to uncover more of Doolin's mysterious 17 year-old past. How this is accomplished is by defeating the folklore in each realm. To keep a long story short, they're holding memories of the deceased and beating them tells you more of the story.

Game Score
GamePlay: The combat takes some cues from Phantom Dust, but it's not quite as fun. Some realms do last a bit too long however, and the map is never useful.
Graphics: The art is wonderful, the direction is great, and the various creatures are fun to look at. A few camera issues here and there, but it's a rare occurrence.
Sound: Folklore's musical score fits the mood in all of the different areas, and some of the music is still in my head. Sadly, the voice acting leaves something to be desired.
Replay Value: The game will take at least 12-15 hours to beat, and the entire time you want to keep going. Once you've seen the story, though, there's no real desire to go back again.
8.5 Final Word: Many will love this game, and many will hate it. The real draw of this game is the story and the environments you play in. If you want a lot of intense action, look elsewhere. If you want an experience, look here.
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