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skate

Category: PlayStation 3, Posted: 10/16/2007 at 05:24AM CDT by Brendon Lindsey, Editor-in-Chief
  • skate
  • PlayStation 3
  • EA Black Box
  • EA Games
  • September 25th, 2007

Last year, if you had told me a skateboarding game outside of the Tony Hawk titles would catch on as quickly and as suddenly as EA's skate, I would have said you were an idiot. And if I had told you that EA would create one of the most innovative games of the year, you probably would have said I was an idiot in return.
 

That's what makes skate such a surprising title. Not only does this first entry rival Tony Hawk for the skating throne, but its new control scheme and refreshing take on the sport breathes life into what was a very stale genre plagued by the Madden syndrome.
 

In skate, you don't control your skater by jumping with one button, grabbing with another, flipping the board with another, etc. Instead, EA Black Box took a page from games like Fight Night, mapping just about all of your actions to the right analog stick. As you move your skater around with the left stick, you use the right to perform all your tricks; for some variations such as holds you need to hold a trigger button (which controls your hands), but it's still basically performed with the right stick. 

 

skate.

 

Tricks are pulled off by doing things such as pulling the stick back then pushing it forward (ollie) or front to back (nollie). It's all fluid and intuitive, and if you can perform it on a real skateboard and can flickit right, you can pull it off in the game. It sounds odd if you haven't played it -- and it takes quite a while to get used to -- but it just works, and it feels real. skate is a game that will frustrate you for quite a while (especially if you go into a S.K.A.T.E contest before you truly understand the controls...) before you find yourself comfortable enough to truly enjoy it.
 

One of the things that just makes it more fun than Tony is the sense of accomplishment. When you get used to the game and pull off some nice moves (on purpose or accidental) and your friends see it, there's a lot more pride than tapping buttons and spinning a lot or performing 3-minute grinds in Tony Hawk. Grinding in skate is more difficult and involves actually lining up the board, other tricks require great precision and concentration, and you can't pull off nearly as much as in Tony Hawk -- but that's okay, because that makes what you do pull off all the better.
 

Game Score
GamePlay: EA Black Box comes up with a new control scheme, and makes it feel like an old friend. It's as difficult as you want it to be, and when you make it work it always feels great.
Graphics: The animations and tricks are all spot-on, and the city itself looks fantastic. When the worst thing is minor camera issues, that's a good sign.
Sound: Easily the best soundtrack EA has put out in years. With a huge range of music, every gamer can find things they like.
Replay Value: The city is huge, free skate is a blast, and the only mode will prolong an already great game. A few lag issues here and there, but nothing an update won't fix.
9.0 Final Word: skate is a good game, period. Skater or not, Tony Hawk fan or not, if you have a chance at trying skate, do it. The controls feel fluid, and show people that you don't need to force gimmicks on us to make it feel real.
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