Speedball 2 lies somewhere in that void between rollerball and soccer/hockey. Take the aggressive and cheesy nature of rollerball and apply it to a futuristic game of soccer and you have this unexpected XBLA title.
Apparently the game is a remake/re-release of a 1991 Commodore Amiga game that was so popular that there is a full-fledged remake coming to the PC. I had never played it before, so consider this review free of that retro bias.
If one were to whittle Speedball 2 down to its very basic game mechanics, they would mainly consist of "tackling" the enemy by pressing the "A" button and moving the ball forward towards the goal by passing the ball to your teammates using the "A" button once again. See the problem here? The "A" button is both tackle and pass. The worst part about this is that as you progress, the game's frantic nature increases exponentially and the player is soon feverishly mashing on the buttons to rip the ball away from the opponent's grasp to the point where they repeatedly pass the ball away when it is finally in their own possession.

The basic violent soccer gameplay is complemented rather nicely by a slew of different gameplay mechanics including various power-ups, score multipliers, and secondary ways of scoring. None of them seem to matter a whole lot to the overall experience as, like I previously stated, the gameplay becomes too frenetic to execute any sort of planned assault. Turn-based gaming this is not.
To its credit, the game attempts to implement RPG elements into the career games by way of managing and upgrading your team. The stats are broken down into various categories including but by no means limited to Power, Speed, Defense and Aggression. Given the gameplay mechanics, I found that the most important stats were Power and Speed. With these upgraded, I could bulldoze my way through any opposition and leave the rest far behind. Having problems with a stubborn goalie? Just knock him out of the way.
This game may or may not have been popular and revolutionary when it came out, but by today's standards it's just plain boring.
| GamePlay: Soccer + Rollerball + the future = as boring as you would think it would be. | |
| Graphics: The new graphics are certainly a welcome addition, but are by no means essential to the overall experience. I personally found them to be a little cluttered when compared to the original. | |
| Sound: To put it bluntly, the sound is annoying. The double kick drum sound...… Oh God …the double kick drum sound…! | |
| Replay Value: There are various career-type modes you can play through, but will you want to? | |
| 6.0 | Final Word: This game may or may not have been popular and revolutionary when it came out, but by today’s standards it’'s just plain boring. |
Kyle Stallock
Updated June 4th, 2008
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Kyle! I'm shocked!
I played this game again the other day on an Amiga emulator, so it was keyboard controls for me, and I still loved every second of it. Yes it is fast paced, especially when you get promoted to Division 1, but I never found it too frantic, even on the original, and I played that as a 7 year old =]
Although I have yet to try it on XBLA yet.