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Clive Barker's Jericho

Category: Xbox 360, Posted: 10/28/2007 at 10:34PM CDT by Billy Wang, Previews Editor
  • Clive Barker's Jericho
  • Xbox 360
  • Mercury Steam
  • Codemasters
  • October 23rd, 2007

I like a good scary game. The experience of playing one just offers something other games can't -- the feeling of your hair standing up on the back of your neck. Clive Barker's Undying is a true gem in the thriller genre. Its atmosphere was intense, and the game was largely written by Barker himself. So when I heard that he was working on another story for a different game, Clive Barker's Jericho, I was immediately interested. With that comes Jericho from developer Mercury Steam, whose only other game was the rather mediocre Scrapland in 2004.

You can read all about Jericho's storyline in my preview. Basically, it's a group of elite badass soldiers named Jericho squad going into a decimated Middle-East castle where much supernatural and creepy stuff ensue. Unfortunately, I was expecting an over-the-top horror experience; instead, I felt Jericho featured more on an overabundance of gross stuff in some dark levels.

I enjoyed the visuals. In fact, I thought they were completely awesome. Since you'll be wading through some muck, I compared the visuals to the Strogg missions in Quake IV -- which I also enjoyed. There's plenty of bump mapping to punch you in the gut, so prepare for your shiny and gross substances flowing on walls. Character models and textures are also sharp and crisp. I definitely enjoyed the motion blur and depth of field, which are slowly becoming staples in the FPS genre.

 

Clive Barker's Jericho

 

Somewhat devoid till recent times, the first-person view "feel" is coming into bloom in many FPS. You know what I'm talking about -- you look down and you see your legs. Great, Halo 3 had it -- next! But wait! Jericho takes it a step further by incorporating many cutscenes that incorporate your view, which I think is an awesome game presentation technique.

For example, you're in a helicopter with the rest of your Jericho squad, you'll see your arm and hand gesture as you describe the impending mission to your team members. Another example is during the first scripted button-tapping event, when you fall into a pit; the screen will slightly shake since it's pretty nerve whacking and you can see your arms reach up for hand positions. All of these little moments really add the game's immersion, and Jericho does a great job with that.

The worst thing to come out of Jericho is the infuriating control-sensitive, scripted button-tapping events. I have to say, this is one of the worst things invented in gaming history. I swear, I rarely get mad at stuff like this, but Jericho had me pretty angry. If you don't know what I'm referring too, there are in-game segments within Jericho that require you to tap keys or buttons at specific times, or you die.

Game Score
GamePlay: The gameplay is your standard FPS variety with some cool weapons and powers to use. There's some annoying fixtures that'll annoy you, though.
Graphics: Excellent -- I definitely enjoyed them. Character models look crisp and the entire game looks gross (in a good way). PC and 360 performance also isn't shabby.
Sound: The voice acting is fine, and the banter between your squad is a nice touch.
Replay Value: No multiplayer. That's about it, unless you want to try out all the different characters.
7.5 Final Word: A solid shooter marred by poor design. Excellent visuals and some fine FPS gameplay are to be had in Jericho, but I wouldn't pay full price for it. Definitely worth a rental.
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