If you're a hardcore gamer like me, chances are every time you visit a mall or arcade and see a light-gun shooter, the quarters in your pocket start trembling, just asking to be used. In fact, among some of my favorite arcade-to-console ports have been classic shooters like the Time Crisis series or even House of the Dead. Admittedly, it's always a drag having to purchase extra peripherals just to bring the arcade experience home (I can't tell you how many different Guncons I have just sitting around), but thanks to the Wiimote, those days are gone. Now, SEGA released a fantastic shooter back in 2004 called Ghost Squad, but due to the dying popularity of arcades, it never really reached the fame level it should have. Luckily for us, SEGA has ported this baby to our little white console and even decided to throw in a few extras.
At the core, Ghost Squad is a pure and simple light-gun shooter. It has all the classics: weapon powerups, point-and-shoot gameplay, and stupid AI. The idea behind most of these arcade-style games is to make them pretty challenging, but not too long; they want to suck up a lot of quarters without you hogging the machine all day. While the first play-through lasts only around an hour, there are multiple versions of the main game that'll change up certain elements, like spawn points and weapons, that create a new feel for another run. While this gives it a bit more single-player replay value, it doesn't offer quite the diversity of, say, Resident Evil: Umbrella Chronicles.
But even though it doesn't have the same production values of Capcom's new shooter, the gameplay feels more like the old-school shooting genre than any other Wii game. With the new IR calibration system, you can set up your Wiimote to pin-point any location on screen without the use of a crosshair. Now, this is great in theory, but in execution is tends to falter a bit. Unless you stay completely still and can keep your Wiimote level, the accuracy will start to diminish. (Using Nintendo's Zapper can help this problem out, but it still gets in the way.) Of course, alternatively, you can simply use an on-screen crosshair to guide your shots, but your overall score will take a hit for this.
This time around, SEGA was nice enough to add in a keen multiplayer mode that really increases the fun-factor. If I've learned anything in the past few decades of gaming, it's that co-op play is just awesome, and Ghost Squad keeps this theory alive. One to three friends can join in on the action for a truly intense experience, or you could just pick up another Wiimote to dual wield by yourself. While the difficulty pretty much stays the same, even when adding the other players, the overall enjoyment level rises when you get more people on your team.
Now, being that this is a port of an older 2004 arcade game, you'd be correct in assuming that the graphical department leaves something to be desired. Ghost Squad sports some retro Dreamcast-esque graphics, that's for sure, but they're still sharp and distinct, which is what you need in a shooter. SEGA decided to throw in progressive scan, which helps a great deal, but unfortunately they didn't deliver in the single other aesthetic enhancement the Wii has to offer - Widescreen mode. While this is understandable, since the original only supported 4:3, it's a drag for anyone trying to play on a widescreen television, especially because stretching the image results in skewed accuracy.
The thing about Ghost Squad is that it sounds just awful on paper - the single-player is short, the extras seem forced, and the graphics are far from special - but it's actually a really fun game. The Wiimote makes for a great makeshift light-gun, even if it's not quite as accurate. With all these A-plus titles being released right before the holidays, it's possible this one might get overlooked. Ghost Squad excels in providing a ton of entertainment in short bursts, which defines bringing the arcade experience home. Pair that with a competitive price of $30 and it's easily worth a purchase for lovers of the classic shooter genre.
| GamePlay: It's classic light-gun action just as you'd expect it. While the Wiimote doesn't feel exactly like the real deal, it does a great job of emulating the arcade experience in a private setting. | |
| Graphics: They're certainly not great. Not even good, by today's standards. But what can you expect? It's a port of a classic 2004 arcade shooter. It gets the job done. | |
| Sound: Did you notice how this category wasn't mentioned once in the review? That's because it's just incredibly average. The effects are fitting, the music is adequate, and the voices are corny. What more could you expect? | |
| Replay Value: While the game is extremely short on your first run-through, playing each of the various levels will have you coming back again and again. Multiplayer's also a plus. | |
| 7.5 | Final Word: I've always been a fan of bringing the arcade experience home; it's how our gaming industry started. Ghost Squad does a great job of letting you play the classic arcade shooter and even throws in a few extras no one saw coming. |
Kyle Stallock
Updated June 4th, 2008
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WOOT!!! SUBPAR AVERAGE SHOOTER!!! i asked for this for xmas, hopefull i will get it. the noly problem is that BEAST Of a gun that it rly has with it. I wanta it
What gun? The zapper you buy separately? I heard that's a big load of crap. If you've got to buy a zapper, buy the Perfect Shot from Nyko instead, it's more like a real gun and it's of the pistol kind.
Wii Zapper is pretty unwieldy, but the copy of Link's Crossbow Training that comes with it is pretty cool, and is worth the $20 by itself IMO.