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Culdcept Saga

Category: Xbox 360, Posted: 02/11/2008 at 05:35PM CST by Brendon Lindsey, Editor-in-Chief
  • Culdcept Saga
  • Xbox 360
  • Omiya Soft.
  • Namco Bandai Games
  • February 05th, 2008

I remember back in December when GamerNode member Corvall told me to download the Culdcept Saga demo. I did, and I played it once or twice with the girlfriend. "It's okay," I remember thinking. "Not sure what the big deal is, though." Having had some time with the full game, and having taken said time learning how it works and getting hooked by it, I think I get it now.

Culdcept Saga is hard to describe. In the simplest terms possible, it's Monster Monopoly. You roll a dice, and go around a board. Land on an empty spot? Go ahead and summon a creature to occupy it. Hell, you can even level it up and have some hardcore hotel-like action going on. Anyone landing on the spot has to fight your creature, and if they lose they pay a toll determined by the level of that piece of land, as well as how many other similar colors of that land you own. Once you enter a fight you can use an item such as a weapon or armor to boost your strength and HP.

It sounds simple enough, but what I didn't describe there is how absolutely amazing the game is in terms of strategy and what you can do. Each game begins with you having a small amount of magic. Everything from summoning creatures on land to casting spells to using items uses a small amount of magic, and the game ends when you reach a set total amount (which includes your owned property's values).

The board features four elements - water, fire, forest, and air - as well as a neutral spot, a spot for every element simultaneously, and spots that turn into whatever element is placed upon them first. The first few times you play the game elements rarely come into play, but as you learn how it works managing which creatures are placed on which elements becomes a huge part of the strategy, as creatures on their own element get + to their HP as the land levels up.

Placing a creature next to your own or ally-owned lands gives you a bonus to attack. So not only do you have to worry about what color you're using on what land, but you have to worry about possible boosts to attack that you may be getting, or that invading creatures may be getting.

But don't worry, because there's STILL more depth! Along with creatures and items (which are used entirely to claim land or fight), there's a hefty dose of spell cards, which perform things ranging from giving you magic based on what lap you're on on the board to hurting enemy creatures to poisoning land to summoning skeletons on a random empty spot of land. There's a huge variety, and since you can use a spell each turn in addition to placing a creature/fighting, as you advance in the game they become an even more important portion of your strategy.

Whether you win or lose a match, you're rewarded with cards which enter your card catalog. You can completely customize your deck of 50 cards for each match, and with a lot of opponents being element-specific, you'll quickly learn to adapt your deck and create new ones for certain situations. For example, you don't want to use a guy who gives +10 attack to all forest and fire creatures if you're fighting someone repping the fire lands.

I could go on for pages and pages explaining the intricacies of how Culdcept Saga works, but really, you can't put it into words - much like Corvall told me months ago, you just have to play it for a while until it finally clicks.

I will say this, though: the last time I was as addicted to a game as I am with Culdcept Saga was when Puzzle Quest first released. I've spent hours each day playing it against my girlfriend and various other friends, and not a single person who took the time to try and learn it has not loved the game. I would highly recommend the game to any board game or CCG fans, as well as anyone looking for a unique title with some strategic requirements. You won't be getting a high budget, full-blown theatrical title if you buy Culdcept Saga - but you will get a game that will suck away the hours of your day as you try to fit in one more fight for one more batch of cards. Will it be a huge hit? Probably not. Should it be? You bet.

Game Score
GamePlay: It seems simple at first, but you can play for days and still constantly learn new tricks. The best part is, it's done well enough that absolutely anyone can pick up on it, casual or hardcore.
Graphics: The weakest area by far. It doesn't look any better than an Xbox title, and the battle animations consist of cards being side by side on screen. If you play games for graphics, this isn't your bag.
Sound: The music ranges from catchy to ear-destroyingly annoying. The sounds that creatures make as they die also start to wear you down when you've heard a griffin die for the 12th time in a match.
Replay Value: With Xbox Live play, cards to collect and a decent single player game, you'll play this for ages. Alliance matches are great ways to waste some time with friends.
8.5 Final Word: It may not look it, but it's one of the better 360 titles to date. It's addicting, the gameplay is fun, and anyone can enjoy it. You owe it to yourself to at least give it a shot. Consider it this gen's Phantom Dust.
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Meta Critic GameRankings
Posted by Corvall on 02/12/2008 at 09:16AM

I'm glad you 'got it', Brendon. :^) It's definitely not a game for everyone. Your hard-core FPS-ers won't enjoy it. But for anyone who's a fan of board games or CCGs, and is willing to make it through the initial learning curve, it's very rewarding. Winning new cards is addictive, and building decks (aka 'Books') can take a lot of consideration on its own.

To anyone who is intrigued, download the demo, and give it a chance. Many people who I've talked to had a similar experience to Brendon. It doesn't quite click in the first game or two, and if you're not the patient type you may just give up. But once it clicks, it's a great, unique (hey, remember everyone complaining about how all games are the same these days?) experience.

See you online!

Posted by Bigspfan on 02/12/2008 at 11:41AM

I don't think it looks anywhere NEAR as fun as Phantom Dust, sure the gameplay elements are similar but nothing can top Phantom Dust except for a near duplicate or remake for the 360.

Posted by Corvall on 02/12/2008 at 12:56PM

The only similar gameplay elements are the CCG mechanics. Outside of that Phantom Dust is an action game, and Culdcept is a strategy/board game. If you only like action games, you won't like Culdcept. If you like strategy or board games, then you should give Culdcept a try.

Posted by Brendon on 02/12/2008 at 03:13PM

I wasn't saying it was LIKE Phantom Dust, Bigsp. I meant that as in this is a very fun game that, like Phantom Dust, is going to have a very dedicated community while the main gaming populace doesn't even know it exists.

Posted by Eddie R Inzauto on 02/15/2008 at 11:49AM

Very cool game. I enjoyed the demo.
I'm glad to see that your deck becomes customizable for later matches, too.

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