..article continued from page 1
Being pulled from their comfortable lives to serve in the Royal Guard will often elicit complaints from citizens, but they will inevitably acquiesce to the king... and the good of the kingdom. While a part of the king's Royal Guard, citizens do just as they're ordered, but it's interesting to see how the members of certain occupations will behave if left to their own artificially intelligent devices. For example, the game describes the top infantry units, hardened soldiers, using the phrase, "All they know is violence." Indeed, not only are these meatheads useless for any constructive task (all they can do is fight or break things, including the fine craftsmanship of the kingdom's royal carpenters), but they also harass and push around Alpoko's carefree adults when they are not under the king's direct command.
Other citizens have quirks as well. Kampell, the 'prophet' to the god Ramen makes ridiculous claims about faith and prayer, citing his obviously fictional deity as the cause and effect of everything in the world. Conversely, the answer-seeking cosmologist Skinny Ray exhibits his paranoia about unexplained natural phenomena with wildly inductive, pseudo-scientific conclusions. The humor and candor with which Little King's Story's world is presented is refreshing and entertaining, and along with its mild visual stylings, compliments the more serious nature of the game's messages.
This game is crammed full of both the expression and criticism of many different societal views and beliefs. Within Alpoko, one might notice that only after building a church can citizens consecrate their love (via the player sending the couple into the institution together), and only after marrying will they have a child. However, the trend is most clearly evident in the characterization of the other kings and their followers. For example, one king preaches peace and love, but he and his citizens exist in a perennial drunken (and particularly violent) stupor, applauding the behavior all the while. Another kingdom is practically MADE out of culinary delights, and the king does little more than ceaselessly indulge. There is a kingdom where television is idolized, and others where pride or worry consume the people's lives. Each kingdom seems to have at least minor ties with some real-word counterpart, highlighting a specific aspect of the culture there. Even the nonsensical voices of the characters lean audibly toward a specific real-world language in each kingdom.
According to game director Yoshiro Kimura, under the actual gameplay, Little King's Story is an exploration of what it means to be noble, and whose sets of values are the most noble of them all. This game is as much about its words as its gameplay, and conversations with the other kings, letters from citizens, and the menus themselves combine with the game's imagery to deliver many of its messages. But this is still something that is meant to be played... and it does that fairly well.
While members of Royal Guard can get hung up on buildings, fences, and other obstacles fairly easily (navigating stairs is a daunting challenge until players acquire the single-file "evade" formation), and it is sometimes difficult to maintain a bead on targets with the loose lock-on system, running around the kingdom and directing the king's forces is relatively painless and enjoyable. Commands to charge, retreat, line up according to job, change formation, disband, and adjust camera angle are all housed on the Wii remote, with map, movement, and the king's piddly wand attack on the nunchuk. There are absolutely no motion controls involved, and I never found myself searching for such input methods. Other than the inability to split forces or temporarily dismiss a part of the group -- options that would make performing tasks and fighting battles less unnecessarily difficult -- there is little more to ask of the control scheme.
Little King's Story is one of the best in the Wii's library. It is fun to play for hours on end, and offers much more depth than your average title. It has a look all its own and the highly recognizable classical music is used very well. If you're looking for something good on the Wii, I recommend that everyone at least give Little King's Story a try.
| Gameplay & Design: Running around the kingdom and directing the king's forces is relatively painless and enjoyable. | |
| Graphics & Sound: Stylish chalkboard-inspired graphics mixed with bright and colorful fairytale landscapes. Real classical compositions are used very well. The languages of the people are interesting and diverse. | |
| 8.5 | Final Word: If you're looking for something good on the Wii, I recommend that everyone at least give Little King's Story a try. |
The Q Opinion on Activision/IW?
Listen Up 2009 Listen Up Awards
Eddie Inzauto Turning On My Sexy Lady
FilmPLOSION! Up Blu-ray Review
Brendon Lindsey When Game Journalism Gets Lazy
Pro Tip Pro Tip: Resident Evil 5: Lost in Nightmares
OneWordReview One Word Review: God of War
Head 2 Head H2H Deathmatch: Bobby Kotick vs. Major Nelson
Jason Fanelli Sex or Violence: Lesser Evil?
Tyler Cameron Do Achievements Ruin Videogames?
OLD SKOOL Ups and Downs of the 8-Bit RPG: Dragon Warrior
VS Node VS Node: Do You Want Files With That?
Mike Murphy Heavy Rain Has Revolutionized Videogames
Top 5 Takedown Top Five PS3 and 360 "Fails"
Dan Crabtree FOX News: The DS is for Pedophiles
Matthew Erazo BioShock 2: The Anti-BioShock