Tagged:  first-person

By Jason Fanelli, June 21, 2012 1 Previews

“Mature” and “Nintendo.” Two words that haven’t meshed in a long time. There have been mature games on Nintendo platforms, MadWorld, Dementium: The Ward, and No More Heroes come to mind, but the middling quality and distance between releases make… Read More »

By Aled Morgan, June 18, 2012 0 VG Review

Another game begins. I spawn, an abandoned warehouse in front of me, and I instantly know how to sprint, how to aim down the sights of my rifle, how best to move around the map, how to check corners, and… Read More »

By Mike Murphy, June 15, 2012 1 Previews

Back in April, PAX East offered me an introductory course to the basic improvements, enhancements, and general feel of Borderlands 2. Through it I got a taste for the new guns, wildlife, and expanded leveling system that are being offered… Read More »

By Mike Murphy, June 15, 2012 1 Previews

Everyone had the opportunity to witness the first of Call of Duty: Black Ops II’s two E3 demos when it closed out Microsoft’s media briefing. Another US city, Los Angeles, is lit ablaze as David Mason tries desperately to protect… Read More »

By Dan Crabtree, June 11, 2012 1 Features

With E3 over faster than a hip-hop concert at a gaming convention, I’m reminded of the unique, uncomfortable interactions between gamers, games press, game developers, and… the others. That is, specifically between the “nerdcore” and the “observers,” whose well-intentioned false… Read More »

By Eddie Inzauto, May 9, 2012 2 VG Review

Grimrock imprisons players. Its legend intrigues them. Instinct drives them. There’s something very primal about Legend of Grimrock. This simple, first-person dungeon crawler taps into basic human survival instinct and the will to escape captivity in such a way that… Read More »

By Eddie Inzauto, March 13, 2012 1 Previews

Square Enix and Airtight Games have been busy over the past week, showing off Quantum Conundrum at both the Game Developers Conference in San Francisco and South by Southwest Screenburn in Austin, Texas, giving gamers their first look at the… Read More »

By Anthony LaBella, February 8, 2012 4 Interviews

Originally released as a Source engine mod in 2008, Dear Esther is an experimental first-person game in which players traverse an uninhabited island, discovering voiced-over letter fragments along the way. A few years ago, former DICE employee Robert Briscoe decided… Read More »

By Jason Fanelli, February 2, 2012 1 VG Review

Ryder White is not a bad man. Despite what Dead Island would lead you to believe, Colonel White is an honorable man with good, if misguided, intentions. His wife has the virus. He finds her in a condition that no… Read More »

By Mike Deas, January 29, 2012 0 Features

The first-person perspective in a video game is meant to convey the intimacy of assuming another’s consciousness, living in those virtual shoes. Take the airport terrorist situation in COD: Modern Warfare 2. The first-person perspective is a tool that –… Read More »