BioWare claims Mass Effect 3 ending will anger some fans

BioWare claims the ending will leave some players unhappy.

Gamers nearly everywhere are clamoring to get their hands on next-month’s release of Mass Effect 3, but according to BioWare, not everyone will be happy with the way the sci-fi trilogy ends.

The statement comes from Mike Gamble, a producer at the company, who was discussing how the game’s writers have worked hard to make its story “the best and most satisfying we can.”

“It’s going to make some people extremely happy,” said Gamble. “It’s going to make some people angry.

“But that’s part of it, right? To invoke the emotion putting some of these stories to bed will naturally bring up.”

Despite the comment, the producer wanted to reiterate that the game’s ending will still vary based upon the actions, decisions, and outcomes made by players in all three games of the series.

“Every decision you’ve made will impact how things go,” Gamble stated. “The player’s also the architect of what happens.”

Anyone afraid that BioWare will end the trilogy without answering all of the questions previously raised won’t have to worry. The developer has every intention to give players the information they deserve.

“You’ll get answers to everything,” Gamble revealed. “That was one of the key things. Regardless of how we did everything, we had to say, yes, we’re going to provide some answers to these people.”

He then proclaimed that decisions made in previous games would make a much larger impact in Mass Effect 3 than they did in Mass Effect 2.

“Because a lot of these plot threads are concluding and because it’s being brought to a finale, since you were a part of architecting how they got to how they were, you will definitely sense how they close was because of the decisions you made and because of the decisions you didn’t make,” said Gamble. “You’ll definitely feel it.”

Mass Effect 3 arrives on March 6 in the US for the Xbox 360, PlayStation 3, and PC.



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Author: Mike Murphy View all posts by
Mike has been playing games for over two decades. His earliest memories are of shooting ducks and stomping goombas on NES, and over the years, the hobby became one of his biggest passions. Mike has worked with GamerNode as a writer and editor since 2009, giving you news, reviews, previews, a voice on the VS Node Podcast, and much more.

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