Cave Story 3D announced for 3DS

Cave Story 3D

Originally a freeware release back in 2004, Cave Story was re-released on both WiiWare and DSiWare last year. Now even more people will be able to experience the retro action-platformer when it hits the Nintendo 3DS.

Publisher NIS America has revealed that a remake, Cave Story 3D, is being made for Nintendo’s upcoming handheld. Daisuke "Pixel" Amaya, the sole creator of the original game, will be supervising the project.

No release date has been announced yet, but there are details on some of the new content. Most noteworthy is the graphical overhaul, which includes full 3D environments.

Also included will be new character designs, a remixed soundtrack, and completely new areas. Producer/music director Tyrone Rodriguez has also added that the remake will feature "some secrets and some Easter eggs that are going to make some of the original fans really happy."

In an interview about the project, Amaya reflected on the possibilities of 3D and how it will enhance action games in general.

"On the 3DS, there’s a great possibility for action games, especially these jumping around, action-type games like Mario, and things like that," he said. "But because there’s that sense of depth, players will be able to visually experience the distance."

When asked about a possible sequel in the future, Amaya seemed very optimistic.

"It’s now been 10 years since the original Cave Story came out, so I’m now thinking that maybe it’s time to start thinking about a sequel for Cave Story," he said. "There’s a very, very good chance we’ll see a sequel."



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Author: Anthony LaBella View all posts by
My first experience playing a video game blew me away. The fact that Super Metroid was that game certainly helped. So I like to think Samus put me on the path to video games. Well, I guess my parents buying the SNES had a little something to do with it. Ever since then my passion for video games has grown. When I found that I could put words together into a coherent sentence, videogame journalism was a natural interest. Now I spend a large majority of my time either playing video games or writing about them, and I wouldn’t have it any other way.

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