Developer Challenges Myth About PS3's Programming Difficulties

There have been stories circulating around the PS3 since its inception — that it is a difficult machine to program for. But according to Yosuke Hayashi, the director of Ninja Gaiden Sigma, this just isn’t so. In an interview with GamePro, he said that he believes that the often heard statement from game developers is a weak excuse offered by game companies who aren’t really trying hard enough to utilize the PlayStation 3’s features.

"…When we first got our hands on the hardware it took us a while to get back into the flow of working with Sony, because they way they do things is a little different. The developers that say it’s too hard to develop for and complain about it are missing the point. It sounds like an excuse to the consumer to us."

He alluded to the fact that Ninja Gaiden Sigma‘s graphics would be pushing the envelope by being able to use the PS3’s ample power. "…we want to provide an experience that looks totally new and fresh. One of the best ways to do that was to have a game that runs at a 1080p with a constant 60 fps, and utilizes real-time self-shadowing. No other game (h)as accomplished all three of these goals at once."

Ninja Gaiden Sigma is a remake of Ninja Gaiden Black, which, oddly enough, first appeared on the Xbox. Sigma is scheduled for release in June.


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Author: GamerNode Staff View all posts by

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