Hefty Team Fortress 2 update hits PC

tf2heavyguyIt’s a week late but we’re messing with Valve time, so this is actually pretty good. With that said, a major content update for Team Fortress 2 was released today adding a new map and gameplay mode type called Goldrush, a new unique item/weapon loadout system (debuting with new Medic equipment) and 36 new achievements for the Medic class.

In addition, this coming weekend from May 2-4 will be a Team Fortress 2 Free Weekend. It’ll promptly begin on Friday at noon PDT so make sure to nab Steam early and enjoy the new content.

After I nabbed the update, many of the servers were filled with Medics trying to quickly grab achievements so I’ll probably take it easy when earning the new achievements (after all, I am quite a Medic buff). Nonetheless, I immediately earned Intern (Accumulate 7000 heal points in a single life) and Chief of Staff (Accumulate 1 million total heal points) so at least I did something tonight.

Here are the full patch notes.

Source Engine

* Improved particle performance on multi-core machines
* Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
* Fixed surround sound initialization problems with new speaker modes defined in Vista

Team Fortress 2

* Added Goldrush
* Added Character Info and Loadout to the main menu
* Added 39 Medic achievements
* Added unique Medic items:
o The Blutsaugher, The Kritzkrieg, and The Ubersaw
* Added new attack animations to most melee weapons
* Added new speech for the Heavy and Demoman
* Added Stopwatch mode to Tournament mode
o Automatically used on Attack/Defense maps
* Teleporter effect no longer shows up on invisible or disguised Spies
* Spies disguised as their own team can now capture control points
* Increased force taken by pipebombs by bullets and explosions
* Target ID hud is now colored red or blue to match the spectator target
* Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
* Fixed exploit where clients could start benchmark mode on servers
* Fixed drowning exploit that allowed players to regenerate health
* Fixed reload exploit that allowed plays to fire instantly after switching weapons
* Fixed flamethrower bug where a player flush against a wall couldn’t be lit on fire from the front
* Fixed invulnerability overlay not drawing if the invuln player was previously on fire
* Fixed "times used" entry in teleporters maxing out at 32
* Fixed rare client crash on level change during control point capturing
* Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements

* For mapmakers:
o Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
o Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
o Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
o Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint

* Granary
o Added setup time logic, and gates to the middle
o Fixed an overlay alignment bug on one of blue’s gate signs
o Minor lighting fixes in red/blue spawns

* 2Fort
o Added medium ammo and health to basement hallways
o Added small ammo and health to top of spiral
o Fixed a clip brush exploit outside blue sniper deck
o Fixed number "2" overlay on front of red base not being assigned to the brush face


* Fixed a rare crash related to bone setup

[Via Steam News]


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Author: GamerNode Staff View all posts by

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