Schafer: Lack of videogame humor due to self-censorship

Tim Schafer

Humor is not an easy thing to pull off in video games, but Double Fine boss Tim Schafer has had plenty of success in that area. He feels developers would be able to follow suit if they avoided "self-censorship."

In a recent interview Schafer attributed that aforementioned self-censorship to the rarity of comedic games.

"There are a lot of funny people in the games industry," he explained, "and [they seem to] think of the funny thing, and then say: ‘No, I can’t do that. Let’s cut that out because someone might be bothered by that.’

"I think if people censored themselves less there’d be a lot more funny stuff out there."

With classics like The Secret of Monkey Island and and Grim Fandango under his belt, it’s safe to say Tim Schafer knows what he’s talking about. Hopefully other developers out there will take his advice to heart.



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Author: Anthony LaBella View all posts by
My first experience playing a video game blew me away. The fact that Super Metroid was that game certainly helped. So I like to think Samus put me on the path to video games. Well, I guess my parents buying the SNES had a little something to do with it. Ever since then my passion for video games has grown. When I found that I could put words together into a coherent sentence, videogame journalism was a natural interest. Now I spend a large majority of my time either playing video games or writing about them, and I wouldn’t have it any other way.

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