Tagged: iOS
Peter Molyneux’s latest idea, Curiosity: What’s Inside the Cube?, has been facing server issues since its launch last week. The problems have included fatal crashes, lag, images beneath layers disappearing, and players losing coins. As a result, Molyneux, as head… Read More »
It’s time for another edition of The Sandbox, the weekly feature in which the GamerNode team members reveal what we’ve been playing over the past few days and what we’ve got on our plates for the weekend. This week we… Read More »
The largest national smoking prevention campaign for youth, the American Legacy Foundation’s truth®, was on hand at New York Comic Con this year to show off its new mobile title, Flavor Monsters, a game based around the tobacco industry’s efforts to mask… Read More »
The road ahead is shocking, lonely, infuriating, and empty. It demands that you act coldly. It begs you to offer comfort. It forces you to feel weak, but requires that you remain strong. The desperation of surviving the zombie apocalypse… Read More »
It’s time for another edition of The Sandbox, the weekly feature in which the GamerNode team members reveal what we’ve been playing over the past few days and what we’ve got on our plates for the weekend. The main attraction… Read More »
It’s time for another edition of The Sandbox, the weekly feature in which the GamerNode team members reveal what we’ve been playing over the past few days and what we’ve got on our plates for the weekend. This week we… Read More »
It’s time for another edition of The Sandbox, the weekly feature in which the GamerNode team members reveal what we’ve been playing over the past few days and what we’ve got on our plates for the weekend. This week we… Read More »
A merger between two Australian mobile developers – Firemint and IronMonkey – was announced by Electronic Arts yesterday. Now it turns out that an interesting side story regarding Infinite Interactive, makers of the Puzzle Quest franchise, was overlooked. Firemint acquired… Read More »
Back in March, luminary and icon Peter Molyneux announced his departure from Lionhead Studios, the company he had co-founded in 1997, as well as his exodus as creative lead at Microsoft Studios Europe. Molyneux said he had decided to move… Read More »
It would seem that Xbox LIVE has been losing steam on the downloadable games front in the past year or so. That sentiment was expressed by 2D Boy’s Ron Carmel with an in-depth report last year regarding Xbox LIVE Arcade,… Read More »