Tagged: open-world
Bruce Wayne has been running around Gotham dressed as a bat for just two years when we encounter him in Batman: Arkham Origins. He’s young, brash, and a tad stubborn. It’s clear through the course of the story that he… Read More »
I played Grand Theft Auto V to completion. “Of course you did Jason,” you’re saying to yourself. “How could you possibly review the game if you hadn’t played it all the way through? That would be dishonest, stupid.” Certainly it… Read More »
Steam Early Access was introduced earlier this year in March, and since then the program has made a huge impact on Valve’s digital distribution service. The process involves independent developers submitting unfinished versions of games on Steam, essentially acting like… Read More »
Typically when an open-world sandbox game has both a story and squishy pixel people to potentially torment, it never comes together as well as it should. “Ludo-narrative dissonance” is what all the cool kids are calling it nowadays, and essentially… Read More »
It looks as though third time’s the lucky charm, with Saints Row IV finally attaining an MA15+ rating in Australia. After being refused a rating by the Classification Board twice, local distributor AIE (All Interactive Entertainment) has confirmed that Saints Row IV has… Read More »
After being refused classification, then re-submitted to the Review Board, the Classification Board has reached a final verdict on the fate of Saints Row IV in Australia: No. The original classification was put in place both because of an ‘alien… Read More »
Rockstar has teased Grand Theft Auto fans with various images and videos for the upcoming fifth entry in the franchise, but now gamers everywhere can get their first look at actual gameplay. The Grand Theft Auto V gameplay trailer stresses… Read More »
The Witcher 3: Wild Hunt was perhaps the most impressive game the GamerNode staff had the pleasure of experiencing at this year’s Electronic Entertainment Expo, easily winning a Best of E3 Award, and (at least in my case) pre-allocating personal funds… Read More »
A sandbox takes the familiar and makes it unusual. A sandbox takes dull dirt and meager piles of sand, and turns them into castles and cities. Of course, the human response to cities made out of sand is almost always… Read More »
In the waning, final minutes of E3 2013, I got to sit down with Volition’s Brandon Bray, audio director for Saints Row IV. During the interview, Brandon and I discussed the game’s reception at the show, its over-the-top humor, the history… Read More »