Tagged:  Smashing Bricks

By Eddie Inzauto, September 7, 2010 0 Columns

I recently came across a "challenge" for gamers online: to name a game a day for 30 days, based on specific criteria each day, and explain every choice in a separate blog post. Noting that my column here at GN… Read More »

By Eddie Inzauto, June 3, 2010 0 Columns

I recently played Remedy Entertainment’s Alan Wake, and was left without concrete closure to the game’s story. Former GN staff writer, current GN contributor, and author of the Nerdology blog Creighton DeSimone couldn’t be more eager to talk about the… Read More »

By Eddie Inzauto, May 8, 2010 0 Columns

For years, massively multiplayer online games have failed to suck me in like the virtual crack cocaine that they are meant to be. This isn’t because I have supernatural powers to resist addiction or that I even dislike these games’… Read More »

By Eddie Inzauto, May 2, 2010 0 Columns

I like to be uncomfortable when I play video games. I guess it’s strange to genuinely desire discomfort, but as it pertains to video games, I find myself more and more in agreement with this sentiment. Recent outings with what… Read More »

Genre: Moving On

By Eddie Inzauto, April 23, 2010 0 Columns

Part of the discussion during VS Node‘s “Game of the Games of the Decade” episode considered representation of genre in a list of all-time great games. Most of the participants in the discussion were in agreement that all genres needn’t… Read More »

By Eddie Inzauto, April 5, 2010 0 Columns

“You can’t win ’em all.” This popular statement is relevant in the world of gaming, but not exactly as one might think. Sure, you win some and you lose some in competitive games, but not all games are meant to… Read More »

By Eddie Inzauto, March 2, 2010 0 Columns

I often ponder why we play certain games and not others. More specifically, I question which elements of each game are the most important to the overall experience and my personal enjoyment of it. With BioShock 2, a game that… Read More »

By Eddie Inzauto, February 1, 2010 0 Columns

The most challenging thing about the difficulty levels of video games is critiquing them. It’s not uncommon for reviewers to spend paragraphs detailing the challenge of a particular game as part of their overall assessment of said game’s quality… and… Read More »

By Eddie Inzauto, November 27, 2009 0 Columns

Many of us are familiar with the uncanny valley — the idea that at a certain point, the more closely the visual representation of humans resembles reality, the more objectionable minor discrepancies will become until this “valley” (as seen on… Read More »

By Eddie Inzauto, November 16, 2009 0 Columns

The chart pictured above has been making its way around the internet over the past few days, and seems to be causing a stir among videogame publications seeking to… cause a stir. The general message from most outlets is the… Read More »