Tagged: Stealth
Do I take this guy out or sneak around him? That’s the question I asked myself multiple times during the campaign of Splinter Cell Blacklist. Plenty of soldiers blocked my path throughout the adventure, but not once was there a… Read More »
Eddie, Dan, and Greg discuss death in games from design and mechanical perspectives. Eddie Inzauto is joined by Dan Crabtree and Greg Galiffa on Episode 30 of the Versus Node Podcast to talk about death in gaming, specifically how developers… Read More »
We can’t escape our past. – Joel What’s left when everything is gone? What’s left when we don’t have jobs to go to? Careers to pursue? What’s left when we can’t read about the forecast or learn about the latest… Read More »
Tomb Raider represents a transition for both Lara Croft and the entire series. The long-absent excitement that used to come with the Tomb Raider name has been released from its late-90s time capsule, and the famed female protagonist has undergone… Read More »
Bethesda announced brand new DLC for Dishonored in a press release earlier today. Titled “The Knife of Dunwall,” the new content will allow players to take on the role of Daud. Daud is the assassin who killed the empress in… Read More »
Hitman: Absolution is like Groundhog’s Day. For those unfamiliar, Groundhog’s Day is a mid-’90s film in which the indelible Bill Murray lives one day over and over again: Groundhog’s Day. The point was for him to find purpose and humility by living the… Read More »
“Kelly seems to think you’ll face him like a glorious Samurai. Guess he doesn’t know Ninja.” Mark of the Ninja is nothing if not a purified, unblemished example of the stealth genre. But just what is stealth? For me, stealth… Read More »
In Ubisoft’s latest Splinter Cell Blacklist developer diary, Art Director Scott Lee explains the team’s use of visual techniques to create an overarching aesthetic style to complement Sam Fisher’s stealthy exploits. The game will focus heavily on the use of light and shadow,… Read More »
After several months locked in the bowels of Dunwall, a once-great city turned into a shrieking, squeaking nightmare of rats and plague sufferers, something visits Corvo Attano. Corvo has been accused of the murder of the Empress, a most heinous… Read More »
Among all the cover-based, linear stage demos and cinematic trailers of Agent 47 fighting scantily clad battle-nuns, it seems fair to stop and wonder if IO Interactive has lost its way with Hitman: Absolution, but there’s also a sense of… Read More »