Tagged: Stealth
Most games that have been out for ten or more years don’t receive updates or patches. Thief II: The Metal Age and System Shock 2 were released over ten years ago by Looking Glass Studios, and both titles have just… Read More »
Assassin’s Creed III for PC doesn’t come out until November, but Ubisoft has released the specs for the upcoming version. It should be noted that only specific graphics cards are supported. Supported OS: Windows Vista (SP2) / Windows 7 (SP1)… Read More »
Back in July Hideo Kojima hinted at a big announcement regarding the new Fox Engine. It turns out the engine is being used to develop a brand new game in the Metal Gear Solid franchise. People in Japan were shown… Read More »
The next video showcasing Dishonored‘s gameplay has gone live, and this time we get a look at how creative Corvo can be when it comes to killing. As a disgraced guard of the esteemed Empress, protagonist Corvo embarks on a… Read More »
A new gameplay trailer for Arcane Studio’s Dishonored shows three different ways players might be able to escape from the scenes of their crimes. In Dishonored players will assume the role of Corvo, a former bodyguard to the Empress who was framed… Read More »
This month marks the 25-year anniversary of the Metal Gear franchise, and creator Hideo Kojima took to the PlayStation Blog earlier today to reflect on the pioneering stealth series. Kojima detailed the creative process behind each project in the franchise,… Read More »
This past weekend at Comic-Con, screenshots were leaked indicating the existence of Metal Gear Solid 5 and its connection to Hideo Kojima’s “Project Ogre.” Despite the rumors, Konami is claiming the images are fake. Konami’s UK Twitter account started off… Read More »
It’s been two years since we’ve last seen Sam Fisher dealing out some stealth justice on terrorists, drug runners, militants, and a corrupt Third Echelon. With his former organization of espionage obliterated, I worried just a little that we’d seen… Read More »
Qualia are irreducible experiences, also known as instances for “the way things seem.” They are a key component to human consciousness, and integral to the concept of strong emergence. The sum of the parts is greater than the whole, in… Read More »
We stepped back into the pungent people-sea of the PAX East 2012 show floor, and my colleagues remarked on an Assassin’s Creed III hands-off demo and the game’s apparent play revisions since Revelations. “Oh, god, and the rope-dart hanging? So brutal!” “Nah,… Read More »