Game reviews have become a stagnant, homogeneous pool; we’re aiming to transition from the standard to the extraordinary.
“Objective” reviews based on the old, familiar parameters serve a valuable purpose, and can be fine pieces of work. Many great game critics strive to produce this type of review. But what is special about these pieces of writing? What can be said about the meaning of those games, how they relate to our greater lives, and what our psychological and emotional experiences have been and will be with them?
Even more simply, what is interesting about those games, the words we say about them, and what others think of those analyses? We have creative, independent brains… we plan to use them.
On May 5th, 2010 (5/10), GamerNode adopted a new, 5-point rating system to simplify our assessments of each game and better reflect the quality of each overall experience, in understandable, human terms. In doing so, we aim to make more complete use of the scale’s full range to better approximate a normal distribution of scores and eliminate any misleading skews. Here is a brief explanation of each of the five possible scores games will receive at GamerNode from this point forward:
These are excellent, “must-buy” games. Their negative qualities are few and far between, making them overwhelmingly enjoyable, “classic” experiences. They aren’t necessarily “perfect,” but a majority of gamers are sure to fall in love with them. Everyone should own/play these games.
These are very good games. Players will have plenty of fun with them, and they will be remembered as some of the better games of the era. We can comfortably recommend these games to most people, and would include them in our own personal libraries. Go grab ‘em.
These are standard quality video games and provide positive play experiences. They’re not exemplary, but not bad; they’re playable and enjoyable. They may not set everyone’s heart on fire, but they are solid and entertaining. They’re worth trying out, and may even surprise you.
These games are substandard experiences. They are for the most part difficult to enjoy, although a few players might find something worthwhile hidden inside. Don’t count them out completely, though, because they could have been alright with a little extra effort.
These games are painful to play. They are often broken, with almost no redeeming qualities. If you want to punish yourself, play these games.
Note: Titles covered at GamerNode are often received free of charge, solely for review purposes.