Tagged:  Electronic Arts

By Mike Murphy, September 24, 2011 0 VG Review

When you’re placed in a position that requires you to release a new title in your series every year, it’s difficult to consistently improve on the same premise in terms of both quality and enjoyment. This is especially true when… Read More »

By GamerNode Staff, September 6, 2011 0 VG Review

It has to be tough being an annual sports-game developer. If they make a really great game they’re faced with the challenge of making it even better next year. If they change too much they could potentially turn off fans… Read More »

By Matt Erazo, June 23, 2011 0 VG Review

When you start up Shadows of the Damned, you’re asked if you want to start your own road movie. It’s a fitting description because Shadows of the Damned feels like a grindhouse road movie where you trek through Hell with… Read More »

By Eddie Inzauto, June 22, 2011 0 Previews

With Kingdoms of Amalur: Reckoning, developers 38 Studios are aiming to take a slightly different approach to the western RPG, while still incorporating many of the tried-and-true mechanics and design elements veterans of the genre have grown accustomed to. Between… Read More »

By Anthony LaBella, June 21, 2011 0 VG Review

When American McGee’s Alice came out back in 2000, gamers were treated to a wonderfully twisted look into the already-bizarre universe of Wonderland. Now it’s 11 years later, and a sequel is finally hitting store shelves. Despite the long wait,… Read More »

By Dan Crabtree, June 21, 2011 0 Features

Shadows of the Damned hits store shelves on June 21 for the PlayStation 3 and Xbox 360, and GamerNode’s got the low-down on the fright-fest down under. From goats to guts, brains to boners, this is your exclusive launch guide… Read More »

By Greg Galiffa, June 17, 2011 0 VG Review

Top-down shooters are known for their mayhem. There are bullets flying everywhere. There are canisters or tanks or some other objects that meekly surrender to your constant stream of bullets and offer some sort of health or power-up. There are… Read More »

By Dan Crabtree, April 6, 2011 0 VG Review

It’s no secret that first-person shooters have stagnated. Carbon copies with shinier textures continue to sell incredibly well. Like these clones, Crysis 2 does little to create new material in the genre, though it cobbles together disparate gameplay elements that… Read More »

By Dan Crabtree, February 5, 2011 0 VG Review

Pins and needles — a gravelly floor panel rumbles, Isaac Clarke falters, his flashlight swinging at shapes in the dark. He breathes — mangled power cells hiss and spit sparks, Isaac’s respite, another door, obscured by this technological puzzle. He… Read More »