Tagged: PC
ArenaNet is making it known to the MMO community that they are aiming to revolutionize the way questing is done in the genre. In the latest blog entry for Guild Wars 2, ArenaNet lead content designer Colin Johanson described in length… Read More »
It just doesn’t feel right trying to review something like Jason Rohrer’s Sleep Is Death. To me, that would be like trying to review Dungeons & Dragons, or campfire tales in general, or conversation — all of it. Sleep Is… Read More »
The question everyone asks about DLC is invariably, "Is it worth the extra money?" As modern gamers, you’ve spent your hard-earned dollars to buy some really expensive hours of gaming up front, so if you’re going to pay more for… Read More »
Activision Blizzard has made the announcement that millions of StarCraft fans have wanted to hear for over a decade. StarCraft II: Wings of Liberty will be releasing worldwide in just over two months on July 27, 2010. "We’ve been looking… Read More »
Valve has announced the final launch date for the Mac OS X version of its digital distribution platform, Steam. That date is May 12th, 2010. Originally scheduled to be ready by April, the service has been pushed back to the… Read More »
Do you want to get your name in a game? Do you want it to be a really pretty game? How about Crysis 2? Well now you can, because Crytek is immortalizing the names, gamertags, or PSN IDs of 50… Read More »
The first class for ArenaNet’s upcoming MMORPG Guild Wars 2 has finally be revealed. The Elementalist class will be making its return from the original Guild Wars into the sequel. The Elementalist will be upgraded for Guild Wars 2, as… Read More »
Realtime Worlds has announced a release date, pricing structure, and other details about its upcoming cops-n-robbers MMO, All Points Bulletin. In the FAQ section of the game’s website, it is revealed to be coming to PCs on June 29 in… Read More »
ArenaNet has released their first blog entry regarding upcoming MMORPG Guild Wars 2. Titled "Guild Wars 2 Design Manifesto", the entry touches on what the developer has set out and done with the game so far that mostly seem to… Read More »
I think it’s safe to say that I haven’t played a game like Plain Sight before. That is a common statement when you’re dealing with independently developed games. Without the constraint of the almighty publisher above your head, pelting you… Read More »