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By Christos Reid, June 1, 2009 0 GN

Rejoice, you muggles. Lego Harry Potter Years 1-4 has just been confirmed by developer Traveller’s Tales as one of the various new Lego titles they’re working on, and are expecting to release it to the wizard-loving public in 2010. The game… Read More »

Crysis 2 announced for Xbox, PS3, PC

By Christos Reid, June 1, 2009 0 GN

A nice little note to start off this year’s E3 – EA have announced Crysis 2 for the above three platforms, notably using the new CryEngine 3 for the best possible gaming experience. Crytek CEO Cevat Yerli spoke about the… Read More »

Do Gamers Secretly Want to be Criminals?

By Christos Reid, April 30, 2009 0 Features

Today, I watched my fiancé frantically call debit card companies, her parents and various other hotlines as her wallet was stolen on the way home, bag zipped, wallet secure, or so we wrongfully assumed. It got me thinking about how… Read More »

Interview With Tony Gonzales, Development Manager at CCP Games

By Christos Reid, April 24, 2009 0 Interviews

Recently, Christos Reid caught Tony Gonzales, Development Manager at CCP Games and fiction overlord of the stellar EVE Online for a quick chat about the game’s narrative universe. Christos, Gamernode: "What attracted you to space, as a creative medium?" Tony… Read More »

Exploring Space: EVE Online

By Christos Reid, April 24, 2009 0 Features

Seth undocked, his colossal Gallente cruiser sliding out of the space station, Arghesi’s nearest moon in full view. He set course, and allowed the powerful Vexor’s jump drives power him into the space-time tunnel referred to as "the warp". He… Read More »

Are Sandbox Games Failing?

By Christos Reid, April 22, 2009 0 Features

Are sandbox games a dying breed? With titles like Far Cry 2, GTA IV and various others competing to present you with the best possible open world gaming experience, more recently one that is as contemporary as it is realistic,… Read More »

Gotta Catch 'Em All

By Christos Reid, April 16, 2009 0 Features

As Gordon Freeman traverses the ruins of City 17, he’ll occasionally see a lambda symbol etched onto the devastated remains of buildings, walls, or random air vents. Our silent protagonist will then think "aha! Health! Guns! Ammunition!" personally, I think… Read More »

Bringing it Home, Part Two

By Christos Reid, April 8, 2009 0 Features

Note: if you’ve not played to the end of Mass Effect, Grim Fandango or Gears of War 2, avoid the first three paragraphs. My nerves are shattered. I’ve been guiding Commander Shepherd through Mass Effect for fifty-two hours now, and… Read More »

Bringing it Home, Part One

By Christos Reid, April 1, 2009 0 Features

For me, the opening thirty seconds of a video game, film, book or any other form of art is what makes or breaks the experience. Bear in mind I am in no way referring to media that, in itself, requires… Read More »

Beam Me Up, Shepherd

By Christos Reid, March 18, 2009 0 Features

Space. The final frontier. At the moment, it’s also the final frontier of creativity in terms of science fiction, if you’re ignoring alternate dimensions. The main problem with space is that it’s a big place, full of a lot of… Read More »