Category: Interviews
On the red carpet for the premiere of The Adventures of Tintin at the Ziegfeld Theater in New York City, GamerNode’s Danielle Joy was able to get a few words from legendary film director Steven Spielberg. Among those words, “I… Read More »
Last Thursday, Konami came to Dr. Dre’s brand new Beats Store in New York City to show off the publisher’s upcoming offerings from the Silent Hill franchise: Silent Hill: Downpour (PS3, 360), Silent Hill HD Collection (PS3), and Silent Hill:… Read More »
GamerNode recently talked with indie game developer Sheldon Pacotti about his upcoming downloadable title, Cell: Emergence, and while the discussion focused on Pacotti’s most recent work, he was kind enough to also share wisdom gleaned from his game writing days… Read More »
Radical Entertainment is hard at work, crafting one little game that makes a whole lot of noise. Prototype 2, like Prototype before it, is an open-world action game aiming to deliver “the ultimate power fantasy” to gamers. Along with a… Read More »
The Darkness II may be months away from release, but that didn’t stop 2K Games from making an appearance with the game at this past weekend’s New York Comic Con. GamerNode’s own Mike Murphy got to strike up a chat… Read More »
During a recent WWE ‘12 press event, GamerNode News Director Mike Murphy caught up with WWE Superstar and former WWE Champion Sheamus to discuss The Celtic Warrior’s role in Road to WrestleMania mode, his thoughts on the game itself, voice… Read More »
During a press event for THQ’s WWE ‘12, GamerNode’s News Director Mike Murphy caught up with the game’s creative director, Cory Ledesma, to talk about the changes the WWE Universe mode, DLC, the inclusion of Brock Lesnar, and the create… Read More »
Days before the release of Batman: Arkham City, sequel to the critically acclaimed Batman: Arkham Asylum, GamerNode’s Eddie Inzauto was able to catch up with Rocksteady Sudios’ Dax Ginn to chat about what gamers should expect come Tuesday, and how… Read More »
Major League Gaming has seen huge success in recent years, even more than during its impressive inception in 2003. The ever-popular Halo and Call of Duty competitive scenes coupled with surprise hits like StarCraft II have fueled a record-setting event… Read More »
At PAX East 2011, GN caught up with Lead Level Designer for Volition, Inc. Jameson Durall to chat about the developers philosophy and approach to creating the cavernous depths in Red Faction: Armageddon. Jameson filled us in on the recently… Read More »











