Homefront: The Revolution Interview with Crytek Designer Fasahat Salim

Homefront: The Revolution

Homefront, the THQ-published, Kaos-developed first-person shooter, though highly anticipated before its 2011 release, was ultimately seen by most critics as a letdown.

Amid the smash-and grab auctioning of THQ properties after the company went belly-up in 2012, Crytek managed to retain the rights for Homefront: The Revolution, a sequel that THQ had originally selected Crytek to develop after the less-than-stellar reception of the previous game.

E3 2014 revealed to the gaming world that Deep Silver will be publishing the CryENGINE-powered take on the franchise, which will offer players an original storyline set in Philadelphia years after the Korean occupation of the United States.

With a new team captaining the Homefront ship, and fresh design philosophy guiding development, this sequel looks very promising. I sat with Crytek Designer Fasahat Salim at E3 last week to hear more about exactly why gamers will want to play Homefront: The Revolution when it is released in 2015.


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Author: Eddie Inzauto View all posts by
Eddie has been writing about games on the interwebz for over ten years. You can find him Editor-in-Chiefing around these parts, or talking nonsense on Twitter @eddieinzauto.

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