Gran Turismo 5 continues to be graphically refined

We all know Gran Turismo 5: Prologue looks great. In fact it’s one of the best looking titles to ever hit a console.

The full Gran Turismo 5, however, is looking to beat out even Prologue in the graphics department. The creator of the Gran Turismo series, Kazunori Yamauchi, says "in terms of quality we’ve been able to establish a benchmark in this version, but I think with GT5 there will be additional refinements, perhaps to the lighting and maybe the weather… weather effects."

Yamauchi says that it will be roughly a decade before games boast real-time graphics that look like the CG you see in the movies. He explains that "real-time computer graphics are about 10 years behind non-real-time computer graphics like you see in movies. I think that gap is what we’ll be trying to fill in the years to come."

Video game graphics have certainly come a long way in these past ten years, though. Just a decade ago, we were marveling over Banjo-Kazooie, Legend of Zelda: Ocarina of Time, and Metal Gear Solid.

Now the graphics of these games are woefully outdated and sometimes even elicit laughter from the newer generation of gamers. Terms like high-definition, bump-mapping, specular lighting, and depth of field never existed back then. Now, in today’s games, these are graphical features that are common-place and taken for granted.

It will certainly be interesting when current great looking games like Call of Duty 4 or Crysis are graphically criticized ten years from now.


[Via PS3 News]


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Author: GamerNode Staff View all posts by

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