GRAW team denies PS3's that development is harder than 360's

grawWith the various reports that developing for the PlayStation 3 has been harder than other consoles seemingly dwarfing everything else, news talking about the contrary is always nice. Out comes info from one of the teams who developed Ghost Recon Advanced Warfighter and its sequel, Ubisoft Tiwak; they say that developing games for the PlayStation 3 is no harder than working with the Xbox 360.

Yann Le Tensorer, Co-Founder of Ubisoft Tiwak, said, "It’s wrong to say it’s harder to code on the PlayStation 3, it’s just something that needs to be learnt. It’s not harder to develop on the PS3 than it is on the 360, it’s just a different console. Developers might says it’s harder because it just takes time to understand the technology, we’re still early in the lifecycle."

Adrian Lacey, International Brand Manager for Ubisoft, also offered that if a developer does some advance planning, then that can cut down some of the future headaches. With the PS3 version of GRAW 2 hitting stores next week, development has been smooth since most of the technology and engine capabilities were already planned out with the other released iterations of the game.

"Because we built the engine for this generation of hardware we’ve been very well placed — Ghost Recon Advanced Warfighter hit that level of quality early in the cycle when the 360 first came out because we had our engine in mind for PS3, 360 and PC from the very beginning."

Ubisoft Tiwak co-developed the Yeti engine that help powered GRAW and is also developing the upcoming video game movie-in Beowulf.


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Author: GamerNode Staff View all posts by

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